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Remove all C++ Telemetry Accumulation calls.
This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables). Stub resolution/removal should be a follow-up to this.
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186 changed files with 48 additions and 2957 deletions
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@ -484,8 +484,6 @@ CompositorVsyncScheduler::Composite(TimeStamp aVsyncTimestamp)
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mVsyncNotificationsSkipped = 0;
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TimeDuration compositeFrameTotal = TimeStamp::Now() - aVsyncTimestamp;
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mozilla::Telemetry::Accumulate(mozilla::Telemetry::COMPOSITE_FRAME_ROUNDTRIP_TIME,
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compositeFrameTotal.ToMilliseconds());
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} else if (mVsyncNotificationsSkipped++ > gfxPrefs::CompositorUnobserveCount()) {
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UnobserveVsync();
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}
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@ -1305,7 +1303,6 @@ CompositorBridgeParent::CompositeToTarget(DrawTarget* aTarget, const gfx::IntRec
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}
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mCompositor->SetCompositionTime(TimeStamp());
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mozilla::Telemetry::AccumulateTimeDelta(mozilla::Telemetry::COMPOSITE_TIME, start);
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profiler_tracing("Paint", "Composite", TRACING_INTERVAL_END);
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}
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@ -1660,19 +1657,6 @@ CompositorBridgeParent::NewCompositor(const nsTArray<LayersBackend>& aBackendHin
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failureReason = "SUCCESS";
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}
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// should only report success here
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if (aBackendHints[i] == LayersBackend::LAYERS_OPENGL){
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Telemetry::Accumulate(Telemetry::OPENGL_COMPOSITING_FAILURE_ID, failureReason);
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}
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#ifdef XP_WIN
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else if (aBackendHints[i] == LayersBackend::LAYERS_D3D9){
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Telemetry::Accumulate(Telemetry::D3D9_COMPOSITING_FAILURE_ID, failureReason);
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}
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else if (aBackendHints[i] == LayersBackend::LAYERS_D3D11){
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Telemetry::Accumulate(Telemetry::D3D11_COMPOSITING_FAILURE_ID, failureReason);
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}
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#endif
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compositor->SetCompositorID(mCompositorID);
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return compositor;
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}
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@ -1681,18 +1665,15 @@ CompositorBridgeParent::NewCompositor(const nsTArray<LayersBackend>& aBackendHin
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if (aBackendHints[i] == LayersBackend::LAYERS_OPENGL){
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gfxCriticalNote << "[OPENGL] Failed to init compositor with reason: "
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<< failureReason.get();
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Telemetry::Accumulate(Telemetry::OPENGL_COMPOSITING_FAILURE_ID, failureReason);
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}
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#ifdef XP_WIN
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else if (aBackendHints[i] == LayersBackend::LAYERS_D3D9){
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gfxCriticalNote << "[D3D9] Failed to init compositor with reason: "
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<< failureReason.get();
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Telemetry::Accumulate(Telemetry::D3D9_COMPOSITING_FAILURE_ID, failureReason);
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}
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else if (aBackendHints[i] == LayersBackend::LAYERS_D3D11){
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gfxCriticalNote << "[D3D11] Failed to init compositor with reason: "
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<< failureReason.get();
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Telemetry::Accumulate(Telemetry::D3D11_COMPOSITING_FAILURE_ID, failureReason);
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}
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#endif
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}
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