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Issue #438: Do not round the translation of an SVG frame.
This doesn't solve the blurriness yet, but is part of the problem.
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5 changed files with 36 additions and 6 deletions
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@ -5917,6 +5917,12 @@ nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProp
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frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent);
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bool hasTransformFromSVGParent =
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hasSVGTransforms && !transformFromSVGParent.IsIdentity();
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// An SVG frame should not have its translation rounded.
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// Note it's possible that the SVG frame doesn't have an SVG
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// transform but only has a CSS transform.
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bool shouldRound = !(frame && frame->IsFrameOfType(nsIFrame::eSVG));
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/* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
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if (aProperties.mTransformList) {
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result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead,
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@ -5994,7 +6000,7 @@ nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProp
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// Otherwise we need to manually translate into our parent's coordinate
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// space.
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if (frame->IsTransformed()) {
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nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, !hasSVGTransforms);
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nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, shouldRound);
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}
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Matrix4x4 parent =
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GetResultingTransformMatrixInternal(props,
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@ -6005,7 +6011,7 @@ nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProp
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}
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if (aFlags & OFFSET_BY_ORIGIN) {
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nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, !hasSVGTransforms);
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nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, shouldRound);
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}
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return result;
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