[WebGL] Bind framebuffer before DrawBuffers/ReadBuffer selection.

This commit is contained in:
Jeff Gilbert 2021-04-20 12:46:56 +00:00 committed by roytam1
commit 88bfb5d5d1

View file

@ -1216,6 +1216,7 @@ WebGLFramebuffer::RefreshDrawBuffers() const
}
}
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, mGLName);
gl->fDrawBuffers(driverBuffers.size(), driverBuffers.data());
}
@ -1235,6 +1236,7 @@ WebGLFramebuffer::RefreshReadBuffer() const
driverBuffer = mColorReadBuffer->mAttachmentPoint;
}
gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mGLName);
gl->fReadBuffer(driverBuffer);
}