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Issue #1355 - Store the dirty rect on the display list builder rather than passing it as a parameter to BuildDisplayList
Also fix build bustage for De-unified layout/xul in nsRootBoxFrame.cpp
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154 changed files with 259 additions and 430 deletions
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@ -153,7 +153,6 @@ nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilde
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void
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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@ -180,7 +179,7 @@ nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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}
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if (GetPrevInFlow()) {
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DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
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DisplayOverflowContainers(aBuilder, aLists);
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}
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nsDisplayListCollection contentDisplayItems;
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@ -191,13 +190,13 @@ nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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// legend. However, we want the inner frame's display items to be
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// after the legend's display items in z-order, so we need to save them
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// and append them later.
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BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
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BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
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}
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if (nsIFrame* legend = GetLegend()) {
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// The legend's background goes on our BlockBorderBackgrounds list because
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// it's a block child.
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nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
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BuildDisplayListForChild(aBuilder, legend, set);
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}
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// Put the inner frame's display items on the master list. Note that this
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// moves its border/background display items to our BorderBackground() list,
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