Remove VR Hardware input support (gamepad type)

This resolves #881
This commit is contained in:
wolfbeast 2018-11-27 12:28:56 +01:00 committed by Roy Tam
commit 7cc01b1884
3 changed files with 1 additions and 27 deletions

View file

@ -28,7 +28,6 @@
#include "nsIObserverService.h"
#include "nsIServiceManager.h"
#include "nsThreadUtils.h"
#include "VRManagerChild.h"
#include "mozilla/Services.h"
#include "mozilla/Unused.h"
@ -110,11 +109,6 @@ GamepadManager::StopMonitoring()
}
mChannelChildren.Clear();
mGamepads.Clear();
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
mVRChannelChild = gfx::VRManagerChild::Get();
mVRChannelChild->SendControllerListenerRemoved();
#endif
}
void
@ -211,11 +205,6 @@ uint32_t GamepadManager::GetGamepadIndexWithServiceType(uint32_t aIndex,
newIndex = aIndex;
break;
}
case GamepadServiceType::VR:
{
newIndex = aIndex + VR_GAMEPAD_IDX_OFFSET;
break;
}
default:
MOZ_ASSERT(false);
break;
@ -679,13 +668,6 @@ GamepadManager::ActorCreated(PBackgroundChild *aActor)
MOZ_ASSERT(initedChild == child);
child->SendGamepadListenerAdded();
mChannelChildren.AppendElement(child);
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
// Construct VRManagerChannel and ask adding the connected
// VR controllers to GamepadManager
mVRChannelChild = gfx::VRManagerChild::Get();
mVRChannelChild->SendControllerListenerAdded();
#endif
}
//Override nsIIPCBackgroundChildCreateCallback