Issue #1053 - Part 3a: Remove Android conditionals from /gfx

This commit is contained in:
Moonchild 2020-12-27 06:58:56 +00:00 committed by roytam1
commit 753251e54c
43 changed files with 32 additions and 1708 deletions

View file

@ -40,16 +40,6 @@ CreateTextureHostOGL(const SurfaceDescriptor& aDesc,
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
#ifdef MOZ_WIDGET_ANDROID
case SurfaceDescriptor::TSurfaceTextureDescriptor: {
const SurfaceTextureDescriptor& desc = aDesc.get_SurfaceTextureDescriptor();
result = new SurfaceTextureHost(aFlags,
(AndroidSurfaceTexture*)desc.surfTex(),
desc.size());
break;
}
#endif
case SurfaceDescriptor::TEGLImageDescriptor: {
const EGLImageDescriptor& desc = aDesc.get_EGLImageDescriptor();
result = new EGLImageTextureHost(aFlags,
@ -346,177 +336,6 @@ GLTextureSource::gl() const
return mCompositor ? mCompositor->gl() : nullptr;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SurfaceTextureHost
#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureSource::SurfaceTextureSource(CompositorOGL* aCompositor,
AndroidSurfaceTexture* aSurfTex,
gfx::SurfaceFormat aFormat,
GLenum aTarget,
GLenum aWrapMode,
gfx::IntSize aSize)
: mCompositor(aCompositor)
, mSurfTex(aSurfTex)
, mFormat(aFormat)
, mTextureTarget(aTarget)
, mWrapMode(aWrapMode)
, mSize(aSize)
{
}
void
SurfaceTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mSurfTex);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
gl->fActiveTexture(aTextureUnit);
// SurfaceTexture spams us if there are any existing GL errors, so
// we'll clear them here in order to avoid that.
gl->FlushErrors();
mSurfTex->UpdateTexImage();
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
SurfaceTextureSource::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = AssertGLCompositor(aCompositor);
if (!glCompositor) {
DeallocateDeviceData();
return;
}
if (mCompositor != glCompositor) {
DeallocateDeviceData();
}
mCompositor = glCompositor;
}
bool
SurfaceTextureSource::IsValid() const
{
return !!gl();
}
gl::GLContext*
SurfaceTextureSource::gl() const
{
return mCompositor ? mCompositor->gl() : nullptr;
}
gfx::Matrix4x4
SurfaceTextureSource::GetTextureTransform()
{
MOZ_ASSERT(mSurfTex);
gfx::Matrix4x4 ret;
mSurfTex->GetTransformMatrix(ret);
return ret;
}
void
SurfaceTextureSource::DeallocateDeviceData()
{
mSurfTex = nullptr;
}
////////////////////////////////////////////////////////////////////////
SurfaceTextureHost::SurfaceTextureHost(TextureFlags aFlags,
AndroidSurfaceTexture* aSurfTex,
gfx::IntSize aSize)
: TextureHost(aFlags)
, mSurfTex(aSurfTex)
, mSize(aSize)
, mCompositor(nullptr)
{
}
SurfaceTextureHost::~SurfaceTextureHost()
{
}
gl::GLContext*
SurfaceTextureHost::gl() const
{
return mCompositor ? mCompositor->gl() : nullptr;
}
bool
SurfaceTextureHost::Lock()
{
MOZ_ASSERT(mSurfTex);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
if (!mTextureSource) {
gfx::SurfaceFormat format = gfx::SurfaceFormat::R8G8B8A8;
GLenum target = LOCAL_GL_TEXTURE_EXTERNAL;
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
mTextureSource = new SurfaceTextureSource(mCompositor,
mSurfTex,
format,
target,
wrapMode,
mSize);
}
return NS_SUCCEEDED(mSurfTex->Attach(gl));
}
void
SurfaceTextureHost::Unlock()
{
MOZ_ASSERT(mSurfTex);
mSurfTex->Detach();
}
void
SurfaceTextureHost::SetCompositor(Compositor* aCompositor)
{
CompositorOGL* glCompositor = AssertGLCompositor(aCompositor);
if (!glCompositor) {
DeallocateDeviceData();
return;
}
mCompositor = glCompositor;
if (mTextureSource) {
mTextureSource->SetCompositor(glCompositor);
}
}
gfx::SurfaceFormat
SurfaceTextureHost::GetFormat() const
{
return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
void
SurfaceTextureHost::DeallocateDeviceData()
{
if (mTextureSource) {
mTextureSource->DeallocateDeviceData();
}
mSurfTex = nullptr;
}
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EGLImage