Issue #618 - Don't preload nomodule scripts when modules are enabled

Ref: BZ 1382020
This commit is contained in:
Gaming4JC 2020-08-26 11:19:42 -04:00 committed by Roy Tam
commit 6c8f24a735
8 changed files with 57 additions and 18 deletions

View file

@ -2576,13 +2576,15 @@ ScriptLoader::ParsingComplete(bool aTerminated)
}
void
ScriptLoader::PreloadURI(nsIURI *aURI, const nsAString &aCharset,
ScriptLoader::PreloadURI(nsIURI *aURI,
const nsAString &aCharset,
const nsAString &aType,
const nsAString &aCrossOrigin,
const nsAString& aIntegrity,
bool aScriptFromHead,
bool aAsync,
bool aDefer,
bool aNoModule,
const mozilla::net::ReferrerPolicy aReferrerPolicy)
{
NS_ENSURE_TRUE_VOID(mDocument);
@ -2591,9 +2593,16 @@ ScriptLoader::PreloadURI(nsIURI *aURI, const nsAString &aCharset,
return;
}
// TODO: Preload module scripts.
if (mDocument->ModuleScriptsEnabled() && aType.LowerCaseEqualsASCII("module")) {
return;
if (mDocument->ModuleScriptsEnabled()) {
// Don't load nomodule scripts.
if (aNoModule) {
return;
}
// TODO: Preload module scripts.
if (aType.LowerCaseEqualsASCII("module")) {
return;
}
}
SRIMetadata sriMetadata;