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Issue #2241 - Part 4.3: Move devtools over to getBounds().
This leaves getAdjustedQuads alone because it lives in its own world and its result gets sent over IPC. That leaves things in a bit of an intermediate state, but that should be OK for now. Backported from Mozilla bug 1186265.
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840658ab39
commit
69e45fd84e
8 changed files with 32 additions and 23 deletions
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@ -39,14 +39,14 @@ add_task(function* () {
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// Calculate offsets to click in the middle of the first box quad.
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let rect = prop.editor.valueSpan.getBoundingClientRect();
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let firstQuad = prop.editor.valueSpan.getBoxQuads()[0];
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let firstQuadBounds = prop.editor.valueSpan.getBoxQuads()[0].getBounds();
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// For a multiline value, the first quad left edge is not aligned with the
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// bounding rect left edge. The offsets expected by focusEditableField are
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// relative to the bouding rectangle, so we need to translate the x-offset.
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let x = firstQuad.bounds.left - rect.left + firstQuad.bounds.width / 2;
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let x = firstQuadBounds.left - rect.left + firstQuadBounds.width / 2;
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// The first quad top edge is aligned with the bounding top edge, no
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// translation needed here.
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let y = firstQuad.bounds.height / 2;
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let y = firstQuadBounds.height / 2;
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info("Focusing the css property editable value");
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let editor = yield focusEditableField(view, prop.editor.valueSpan, x, y);
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@ -283,7 +283,7 @@ AutocompletePopup.prototype = {
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return;
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}
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let {top, height} = quads[0].bounds;
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let {top, height} = quads[0].getBounds();
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let containerHeight = this._tooltip.panel.getBoundingClientRect().height;
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if (top < 0) {
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// Element is above container.
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@ -85,9 +85,9 @@ function* runTests(doc) {
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ok(arrow, "Tooltip has an arrow");
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// Get the geometry of the anchor, the tooltip panel & arrow.
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let arrowBounds = arrow.getBoxQuads({relativeTo: doc})[0].bounds;
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let panelBounds = tooltip.panel.getBoxQuads({relativeTo: doc})[0].bounds;
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let anchorBounds = el.getBoxQuads({relativeTo: doc})[0].bounds;
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let arrowBounds = arrow.getBoxQuads({relativeTo: doc})[0].getBounds();
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let panelBounds = tooltip.panel.getBoxQuads({relativeTo: doc})[0].getBounds();
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let anchorBounds = el.getBoxQuads({relativeTo: doc})[0].getBounds();
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let intersects = arrowBounds.left <= anchorBounds.right &&
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arrowBounds.right >= anchorBounds.left;
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@ -78,9 +78,9 @@ function* runTests(doc) {
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ok(arrow, "Tooltip has an arrow");
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// Get the geometry of the anchor, the tooltip panel & arrow.
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let arrowBounds = arrow.getBoxQuads({relativeTo: doc})[0].bounds;
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let panelBounds = tooltip.panel.getBoxQuads({relativeTo: doc})[0].bounds;
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let anchorBounds = el.getBoxQuads({relativeTo: doc})[0].bounds;
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let arrowBounds = arrow.getBoxQuads({relativeTo: doc})[0].getBounds();
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let panelBounds = tooltip.panel.getBoxQuads({relativeTo: doc})[0].getBounds();
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let anchorBounds = el.getBoxQuads({relativeTo: doc})[0].getBounds();
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let intersects = arrowBounds.left <= anchorBounds.right &&
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arrowBounds.right >= anchorBounds.left;
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@ -114,5 +114,5 @@ let runAutocompletionTest = Task.async(function* (editor) {
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*/
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function getPopupOffset({popup, input}) {
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let popupQuads = popup._panel.getBoxQuads({relativeTo: input});
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return popupQuads[0].bounds.left;
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return popupQuads[0].getBounds().left;
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}
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@ -176,9 +176,9 @@ const getRelativeRect = function (node, relativeTo) {
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// Width and Height can be taken from the rect.
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let {width, height} = node.getBoundingClientRect();
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let quads = node.getBoxQuads({relativeTo});
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let top = quads[0].bounds.top;
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let left = quads[0].bounds.left;
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let quadBounds = node.getBoxQuads({relativeTo})[0].getBounds();
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let top = quadBounds.top;
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let left = quadBounds.left;
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// Compute right and bottom coordinates using the rest of the data.
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let right = left + width;
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@ -3071,7 +3071,10 @@ function nodeHasSize(node) {
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}
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let quads = node.getBoxQuads();
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return quads.length && quads.some(quad => quad.bounds.width && quad.bounds.height);
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return quads.some(quad => {
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let bounds = quad.getBounds();
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return bounds.width && bounds.height;
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});
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}
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/**
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@ -175,6 +175,11 @@ exports.getFrameOffsets = getFrameOffsets;
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/**
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* Get box quads adjusted for iframes and zoom level.
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*
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* Warning: this function returns things that look like DOMQuad objects but
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* aren't (they resemble an old version of the spec). Unlike the return value
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* of node.getBoxQuads, they have a .bounds property and not a .getBounds()
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* method.
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*
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* @param {DOMWindow} boundaryWindow
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* The window where to stop to iterate. If `null` is given, the top
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* window is used.
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@ -206,6 +211,7 @@ function getAdjustedQuads(boundaryWindow, node, region) {
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let adjustedQuads = [];
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for (let quad of quads) {
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let bounds = quad.getBounds();
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adjustedQuads.push({
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p1: {
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w: quad.p1.w * scale,
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@ -232,14 +238,14 @@ function getAdjustedQuads(boundaryWindow, node, region) {
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z: quad.p4.z * scale
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},
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bounds: {
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bottom: quad.bounds.bottom * scale + yOffset,
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height: quad.bounds.height * scale,
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left: quad.bounds.left * scale + xOffset,
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right: quad.bounds.right * scale + xOffset,
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top: quad.bounds.top * scale + yOffset,
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width: quad.bounds.width * scale,
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x: quad.bounds.x * scale + xOffset,
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y: quad.bounds.y * scale + yOffset
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bottom: bounds.bottom * scale + yOffset,
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height: bounds.height * scale,
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left: bounds.left * scale + xOffset,
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right: bounds.right * scale + xOffset,
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top: bounds.top * scale + yOffset,
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width: bounds.width * scale,
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x: bounds.x * scale + xOffset,
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y: bounds.y * scale + yOffset
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}
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});
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}
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