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Issue #2711 - Apply pattern transforms when using text-rendering on canvas.
Resolves #2711
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@ -4171,7 +4171,7 @@ struct MOZ_STACK_CLASS CanvasBidiProcessor : public nsBidiPresUtils::BidiProcess
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already_AddRefed<gfxPattern> GetPatternFor(Style aStyle)
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already_AddRefed<gfxPattern> GetPatternFor(Style aStyle)
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{
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{
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const CanvasPattern* pat = mCtx->CurrentState().patternStyles[aStyle];
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const CanvasPattern* pat = mCtx->CurrentState().patternStyles[aStyle];
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RefPtr<gfxPattern> pattern = new gfxPattern(pat->mSurface, Matrix());
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RefPtr<gfxPattern> pattern = new gfxPattern(pat->mSurface, pat->mTransform);
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pattern->SetExtend(CvtCanvasRepeatToGfxRepeat(pat->mRepeat));
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pattern->SetExtend(CvtCanvasRepeatToGfxRepeat(pat->mRepeat));
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return pattern.forget();
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return pattern.forget();
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}
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}
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