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Issue #2241 - Part 2: Add SameValueZero implementation to mfbt/FloatingPoint.h
Backported from Mozilla bug 1560658. This is to prevent duplication of code while implementing DOMMatrix operations.
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2 changed files with 27 additions and 0 deletions
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@ -8,6 +8,8 @@
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#ifndef js_Equality_h
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#ifndef js_Equality_h
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#define js_Equality_h
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#define js_Equality_h
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#include "mozilla/FloatingPoint.h"
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#include "jstypes.h" // JS_PUBLIC_API
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#include "jstypes.h" // JS_PUBLIC_API
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#include "js/RootingAPI.h" // JS::Handle
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#include "js/RootingAPI.h" // JS::Handle
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@ -50,6 +52,17 @@ LooselyEqual(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2,
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extern JS_PUBLIC_API(bool)
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extern JS_PUBLIC_API(bool)
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SameValue(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2, bool* same);
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SameValue(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2, bool* same);
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/**
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* Implements |SameValueZero(v1, v2)| for Number values |v1| and |v2|.
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* SameValueZero equates NaNs, equal nonzero values, and zeroes without respect
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* to their signs.
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*/
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static inline bool
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SameValueZero(double v1, double v2)
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{
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return mozilla::EqualOrBothNaN(v1, v2);
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}
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} // namespace JS
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} // namespace JS
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#endif /* js_Equality_h */
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#endif /* js_Equality_h */
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@ -396,6 +396,20 @@ NumbersAreIdentical(T aValue1, T aValue2)
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return BitwiseCast<Bits>(aValue1) == BitwiseCast<Bits>(aValue2);
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return BitwiseCast<Bits>(aValue1) == BitwiseCast<Bits>(aValue2);
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}
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}
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/**
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* Return true if |aValue| and |aValue2| are equal (ignoring sign if both are
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* zero) or both NaN.
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*/
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template <typename T>
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static inline bool
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EqualOrBothNaN(T aValue1, T aValue2)
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{
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if (IsNaN(aValue1)) {
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return IsNaN(aValue2);
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}
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return aValue1 == aValue2;
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}
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namespace detail {
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namespace detail {
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template<typename T>
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template<typename T>
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