Issue #1378 - Align the drawing of table cell backgrounds with the spec.

This commit is contained in:
wolfbeast 2020-02-02 02:16:41 +01:00 committed by Roy Tam
commit 598fe2fa1f
3 changed files with 105 additions and 55 deletions

View file

@ -1196,6 +1196,10 @@ PaintRowBackground(nsTableRowFrame* aRow,
{
// Compute background rect by iterating over all cell frames.
for (nsTableCellFrame* cell = aRow->GetFirstCell(); cell; cell = cell->GetNextCell()) {
if (!cell->ShouldPaintBackground(aBuilder)) {
continue;
}
auto cellRect = cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset;
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect,
aLists.BorderBackground(),
@ -1226,6 +1230,10 @@ PaintRowGroupBackgroundByColIdx(nsTableRowGroupFrame* aRowGroup,
{
for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
for (nsTableCellFrame* cell = row->GetFirstCell(); cell; cell = cell->GetNextCell()) {
if (!cell->ShouldPaintBackground(aBuilder)) {
continue;
}
int32_t curColIdx;
cell->GetColIndex(curColIdx);
if (aColIdx.Contains(curColIdx)) {
@ -1247,66 +1255,83 @@ nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists,
DisplayGenericTablePartTraversal aTraversal)
{
if (aFrame->IsVisibleForPainting(aBuilder)) {
bool isVisible = aFrame->IsVisibleForPainting(aBuilder);
bool isTable = (aFrame->GetType() == nsGkAtoms::tableFrame);
if (isVisible || !isTable) {
nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem();
// currentItem may be null, when none of the table parts have a
// background or border
if (currentItem) {
currentItem->UpdateForFrameBackground(aFrame);
}
}
if (isVisible) {
// XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
// just because we're visible? Or should it depend on the cell visibility
// when we're not the whole table?
// Paint the outset box-shadows for the table frames
bool hasBoxShadow = aFrame->StyleEffects()->mBoxShadow != nullptr;
if (hasBoxShadow) {
if (aFrame->StyleEffects()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame));
}
}
if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) {
nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame);
PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists);
} else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) {
nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame);
PaintRowBackground(row, aFrame, aBuilder, aLists);
} else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) {
// Compute background rect by iterating all cell frame.
nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame);
// Collecting column index.
AutoTArray<int32_t, 1> colIdx;
for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) {
colIdx.AppendElement(col->GetColIndex());
}
nsTableFrame* table = colGroup->GetTableFrame();
RowGroupArray rowGroups;
table->OrderRowGroups(rowGroups);
for (nsTableRowGroupFrame* rowGroup : rowGroups) {
auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition();
PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
}
} else if (aFrame->GetType() == nsGkAtoms::tableColFrame) {
// Compute background rect by iterating all cell frame.
nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame);
AutoTArray<int32_t, 1> colIdx;
// Background visibility for rows, rowgroups, columns, colgroups depends on
// the visibility of the _cell_, not of the row/col(group).
// See spec at https://drafts.csswg.org/css-tables-3/#drawing-cell-backgrounds
if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) {
nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame);
PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists);
} else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) {
nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame);
PaintRowBackground(row, aFrame, aBuilder, aLists);
} else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) {
// Compute background rect by iterating all cell frame.
nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame);
// Collecting column index.
AutoTArray<int32_t, 1> colIdx;
for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) {
colIdx.AppendElement(col->GetColIndex());
nsTableFrame* table = col->GetTableFrame();
RowGroupArray rowGroups;
table->OrderRowGroups(rowGroups);
for (nsTableRowGroupFrame* rowGroup : rowGroups) {
auto offset = rowGroup->GetNormalPosition() -
col->GetNormalPosition() -
col->GetTableColGroupFrame()->GetNormalPosition();
PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
}
} else {
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame,
aFrame->GetRectRelativeToSelf(),
aLists.BorderBackground());
}
nsTableFrame* table = colGroup->GetTableFrame();
RowGroupArray rowGroups;
table->OrderRowGroups(rowGroups);
for (nsTableRowGroupFrame* rowGroup : rowGroups) {
auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition();
PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
}
} else if (aFrame->GetType() == nsGkAtoms::tableColFrame) {
// Compute background rect by iterating all cell frame.
nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame);
AutoTArray<int32_t, 1> colIdx;
colIdx.AppendElement(col->GetColIndex());
nsTableFrame* table = col->GetTableFrame();
RowGroupArray rowGroups;
table->OrderRowGroups(rowGroups);
for (nsTableRowGroupFrame* rowGroup : rowGroups) {
auto offset = rowGroup->GetNormalPosition() -
col->GetNormalPosition() -
col->GetTableColGroupFrame()->GetNormalPosition();
PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
}
} else {
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame,
aFrame->GetRectRelativeToSelf(),
aLists.BorderBackground());
}
if (isVisible) {
// XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
// just because we're visible? Or should it depend on the cell visibility
// when we're not the whole table?
// Paint the inset box-shadows for the table frames
if (hasBoxShadow) {
if (aFrame->StyleEffects()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame));
}
@ -1314,8 +1339,8 @@ nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
aTraversal(aBuilder, aFrame, aDirtyRect, aLists);
if (aFrame->IsVisibleForPainting(aBuilder)) {
if (aFrame->GetType() == nsGkAtoms::tableFrame) {
if (isVisible) {
if (isTable) {
nsTableFrame* table = static_cast<nsTableFrame*>(aFrame);
// In the collapsed border model, overlay all collapsed borders.
if (table->IsBorderCollapse()) {