mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-08 08:48:39 +09:00
Roll back to ANGLE/2845
This commit is contained in:
parent
59321284d8
commit
581db453db
582 changed files with 22757 additions and 56816 deletions
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@ -472,11 +472,6 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR
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#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
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#endif /* EGL_ANGLE_keyed_mutex */
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#ifndef EGL_ANGLE_d3d_texture_client_buffer
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#define EGL_ANGLE_d3d_texture_client_buffer 1
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#define EGL_D3D_TEXTURE_ANGLE 0x33A3
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#endif /* EGL_ANGLE_d3d_texture_client_buffer */
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#ifndef EGL_ANGLE_query_surface_pointer
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#define EGL_ANGLE_query_surface_pointer 1
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
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@ -531,11 +526,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
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#endif /* EGL_ANGLE_platform_angle_opengl */
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#ifndef EGL_ANGLE_platform_angle_null
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#define EGL_ANGLE_platform_angle_null 1
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#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
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#endif /* EGL_ANGLE_platform_angle_null */
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#ifndef EGL_ANGLE_window_fixed_size
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#define EGL_ANGLE_window_fixed_size 1
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#define EGL_FIXED_SIZE_ANGLE 0x3201
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@ -568,7 +558,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
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#ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12
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#define EGL_ANGLE_stream_producer_d3d_texture_nv12
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
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typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
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typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
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#ifdef EGL_EGLEXT_PROTOTYPES
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@ -577,16 +567,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, E
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#endif
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#endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */
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#ifndef EGL_ANGLE_create_context_webgl_compatibility
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#define EGL_ANGLE_create_context_webgl_compatibility 1
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#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
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#endif /* EGL_ANGLE_create_context_webgl_compatibility */
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#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
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#define EGL_CHROMIUM_create_context_bind_generates_resource 1
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#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
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#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
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#ifndef EGL_ARM_pixmap_multisample_discard
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#define EGL_ARM_pixmap_multisample_discard 1
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#define EGL_DISCARD_SAMPLES_ARM 0x3286
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@ -821,14 +821,6 @@ GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GL
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#endif
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#endif /* GL_ANGLE_framebuffer_blit */
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#ifndef GL_ANGLE_webgl_compatibility
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#define GL_ANGLE_webgl_compatibility 1
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typedef GLboolean(GL_APIENTRYP PFNGLENABLEEXTENSIONANGLEPROC) (const GLchar *name);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL GLboolean GL_APIENTRY glEnableExtensionANGLE (const GLchar *name);
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#endif
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#endif /* GL_ANGLE_webgl_compatibility */
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#ifndef GL_CHROMIUM_framebuffer_mixed_samples
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#define GL_CHROMIUM_frambuffer_mixed_samples 1
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#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
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@ -838,11 +830,6 @@ GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
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#endif
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#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
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#ifndef GL_CHROMIUM_bind_generates_resource
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#define GL_CHROMIUM_bind_generates_resource 1
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#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
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#endif /* GL_CHROMIUM_bind_generates_resource */
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// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
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// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
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#ifndef GL_EXT_direct_state_access
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@ -1316,14 +1303,6 @@ GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
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#endif
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#endif /* GL_CHROMIUM_copy_texture */
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#ifndef GL_CHROMIUM_compressed_copy_texture
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#define GL_CHROMIUM_compressed_copy_texture 1
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typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
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#endif
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#endif /* GL_CHROMIUM_compressed_copy_texture */
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#ifndef GL_CHROMIUM_sync_query
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#define GL_CHROMIUM_sync_query 1
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#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
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@ -3255,132 +3234,6 @@ GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
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#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
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#endif /* GL_ANGLE_lossy_etc_decode */
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#ifndef GL_ANGLE_robust_client_memory
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#define GL_ANGLE_robust_client_memory 1
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typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLE) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLE) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
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typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLE) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
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typedef void (GL_APIENTRYP PFNGETINTERNALFORMATIVROBUSTANGLE) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
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typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLE) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
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typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
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typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
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typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
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GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
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GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
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GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
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GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
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GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels);
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GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
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GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
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GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
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GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
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GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
|
||||
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
|
||||
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
|
||||
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
|
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
|
||||
#endif
|
||||
#endif /* GL_ANGLE_robust_client_memory */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -6,6 +6,23 @@
|
|||
#ifndef GLSLANG_SHADERLANG_H_
|
||||
#define GLSLANG_SHADERLANG_H_
|
||||
|
||||
#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
|
||||
#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
|
||||
#define COMPILER_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define COMPILER_EXPORT __declspec(dllimport)
|
||||
#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
|
||||
|
||||
#else // defined(_WIN32) || defined(_WIN64)
|
||||
#define COMPILER_EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
|
||||
#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
|
||||
#define COMPILER_EXPORT
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include "KHR/khrplatform.h"
|
||||
|
|
@ -32,10 +49,9 @@ typedef unsigned int GLenum;
|
|||
|
||||
// Version number for shader translation API.
|
||||
// It is incremented every time the API changes.
|
||||
#define ANGLE_SH_VERSION 167
|
||||
#define ANGLE_SH_VERSION 155
|
||||
|
||||
enum ShShaderSpec
|
||||
{
|
||||
typedef enum {
|
||||
SH_GLES2_SPEC,
|
||||
SH_WEBGL_SPEC,
|
||||
|
||||
|
|
@ -44,9 +60,31 @@ enum ShShaderSpec
|
|||
|
||||
SH_GLES3_1_SPEC,
|
||||
SH_WEBGL3_SPEC,
|
||||
};
|
||||
|
||||
enum ShShaderOutput
|
||||
// The CSS Shaders spec is a subset of the WebGL spec.
|
||||
//
|
||||
// In both CSS vertex and fragment shaders, ANGLE:
|
||||
// (1) Reserves the "css_" prefix.
|
||||
// (2) Renames the main function to css_main.
|
||||
// (3) Disables the gl_MaxDrawBuffers built-in.
|
||||
//
|
||||
// In CSS fragment shaders, ANGLE:
|
||||
// (1) Disables the gl_FragColor built-in.
|
||||
// (2) Disables the gl_FragData built-in.
|
||||
// (3) Enables the css_MixColor built-in.
|
||||
// (4) Enables the css_ColorMatrix built-in.
|
||||
//
|
||||
// After passing a CSS shader through ANGLE, the browser is expected to append
|
||||
// a new main function to it.
|
||||
// This new main function will call the css_main function.
|
||||
// It may also perform additional operations like varying assignment, texture
|
||||
// access, and gl_FragColor assignment in order to implement the CSS Shaders
|
||||
// blend modes.
|
||||
//
|
||||
SH_CSS_SHADERS_SPEC
|
||||
} ShShaderSpec;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
// ESSL output only supported in some configurations.
|
||||
SH_ESSL_OUTPUT = 0x8B45,
|
||||
|
|
@ -65,171 +103,166 @@ enum ShShaderOutput
|
|||
SH_GLSL_440_CORE_OUTPUT = 0x8B87,
|
||||
SH_GLSL_450_CORE_OUTPUT = 0x8B88,
|
||||
|
||||
// HLSL output only supported in some configurations.
|
||||
// Deprecated:
|
||||
SH_HLSL_OUTPUT = 0x8B48,
|
||||
SH_HLSL9_OUTPUT = 0x8B48,
|
||||
SH_HLSL11_OUTPUT = 0x8B49,
|
||||
|
||||
// Prefer using these to specify HLSL output type:
|
||||
SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9
|
||||
SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11
|
||||
SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A // D3D 11 feature level 9_3
|
||||
};
|
||||
} ShShaderOutput;
|
||||
|
||||
// Compile options.
|
||||
typedef enum {
|
||||
SH_VALIDATE = 0,
|
||||
SH_VALIDATE_LOOP_INDEXING = 0x0001,
|
||||
SH_INTERMEDIATE_TREE = 0x0002,
|
||||
SH_OBJECT_CODE = 0x0004,
|
||||
SH_VARIABLES = 0x0008,
|
||||
SH_LINE_DIRECTIVES = 0x0010,
|
||||
SH_SOURCE_PATH = 0x0020,
|
||||
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
|
||||
// If a sampler array index happens to be a loop index,
|
||||
// 1) if its type is integer, unroll the loop.
|
||||
// 2) if its type is float, fail the shader compile.
|
||||
// This is to work around a mac driver bug.
|
||||
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
|
||||
|
||||
using ShCompileOptions = uint64_t;
|
||||
// This is needed only as a workaround for certain OpenGL driver bugs.
|
||||
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
|
||||
|
||||
const ShCompileOptions SH_VALIDATE = 0;
|
||||
const ShCompileOptions SH_VALIDATE_LOOP_INDEXING = UINT64_C(1) << 0;
|
||||
const ShCompileOptions SH_INTERMEDIATE_TREE = UINT64_C(1) << 1;
|
||||
const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2;
|
||||
const ShCompileOptions SH_VARIABLES = UINT64_C(1) << 3;
|
||||
const ShCompileOptions SH_LINE_DIRECTIVES = UINT64_C(1) << 4;
|
||||
const ShCompileOptions SH_SOURCE_PATH = UINT64_C(1) << 5;
|
||||
const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = UINT64_C(1) << 6;
|
||||
// If a sampler array index happens to be a loop index,
|
||||
// 1) if its type is integer, unroll the loop.
|
||||
// 2) if its type is float, fail the shader compile.
|
||||
// This is to work around a mac driver bug.
|
||||
const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = UINT64_C(1) << 7;
|
||||
// This is an experimental flag to enforce restrictions that aim to prevent
|
||||
// timing attacks.
|
||||
// It generates compilation errors for shaders that could expose sensitive
|
||||
// texture information via the timing channel.
|
||||
// To use this flag, you must compile the shader under the WebGL spec
|
||||
// (using the SH_WEBGL_SPEC flag).
|
||||
SH_TIMING_RESTRICTIONS = 0x0200,
|
||||
|
||||
// This flag works around bug in Intel Mac drivers related to abs(i) where
|
||||
// i is an integer.
|
||||
const ShCompileOptions SH_EMULATE_ABS_INT_FUNCTION = UINT64_C(1) << 8;
|
||||
// This flag prints the dependency graph that is used to enforce timing
|
||||
// restrictions on fragment shaders.
|
||||
// This flag only has an effect if all of the following are true:
|
||||
// - The shader spec is SH_WEBGL_SPEC.
|
||||
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
|
||||
// - The shader type is GL_FRAGMENT_SHADER.
|
||||
SH_DEPENDENCY_GRAPH = 0x0400,
|
||||
|
||||
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
|
||||
// This flag only enforces (and can only enforce) the packing
|
||||
// restrictions for uniform variables in both vertex and fragment
|
||||
// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
|
||||
// enforce the packing restrictions for varying variables during
|
||||
// program link time.
|
||||
const ShCompileOptions SH_ENFORCE_PACKING_RESTRICTIONS = UINT64_C(1) << 9;
|
||||
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
|
||||
// This flag only enforces (and can only enforce) the packing
|
||||
// restrictions for uniform variables in both vertex and fragment
|
||||
// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
|
||||
// enforce the packing restrictions for varying variables during
|
||||
// program link time.
|
||||
SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
|
||||
|
||||
// This flag ensures all indirect (expression-based) array indexing
|
||||
// is clamped to the bounds of the array. This ensures, for example,
|
||||
// that you cannot read off the end of a uniform, whether an array
|
||||
// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
|
||||
// specified in the ShBuiltInResources when constructing the
|
||||
// compiler, selects the strategy for the clamping implementation.
|
||||
const ShCompileOptions SH_CLAMP_INDIRECT_ARRAY_BOUNDS = UINT64_C(1) << 10;
|
||||
// This flag ensures all indirect (expression-based) array indexing
|
||||
// is clamped to the bounds of the array. This ensures, for example,
|
||||
// that you cannot read off the end of a uniform, whether an array
|
||||
// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
|
||||
// specified in the ShBuiltInResources when constructing the
|
||||
// compiler, selects the strategy for the clamping implementation.
|
||||
SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
|
||||
|
||||
// This flag limits the complexity of an expression.
|
||||
const ShCompileOptions SH_LIMIT_EXPRESSION_COMPLEXITY = UINT64_C(1) << 11;
|
||||
// This flag limits the complexity of an expression.
|
||||
SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
|
||||
|
||||
// This flag limits the depth of the call stack.
|
||||
const ShCompileOptions SH_LIMIT_CALL_STACK_DEPTH = UINT64_C(1) << 12;
|
||||
// This flag limits the depth of the call stack.
|
||||
SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
|
||||
|
||||
// This flag initializes gl_Position to vec4(0,0,0,0) at the
|
||||
// beginning of the vertex shader's main(), and has no effect in the
|
||||
// fragment shader. It is intended as a workaround for drivers which
|
||||
// incorrectly fail to link programs if gl_Position is not written.
|
||||
const ShCompileOptions SH_INIT_GL_POSITION = UINT64_C(1) << 13;
|
||||
// This flag initializes gl_Position to vec4(0,0,0,0) at the
|
||||
// beginning of the vertex shader's main(), and has no effect in the
|
||||
// fragment shader. It is intended as a workaround for drivers which
|
||||
// incorrectly fail to link programs if gl_Position is not written.
|
||||
SH_INIT_GL_POSITION = 0x8000,
|
||||
|
||||
// This flag replaces
|
||||
// "a && b" with "a ? b : false",
|
||||
// "a || b" with "a ? true : b".
|
||||
// This is to work around a MacOSX driver bug that |b| is executed
|
||||
// independent of |a|'s value.
|
||||
const ShCompileOptions SH_UNFOLD_SHORT_CIRCUIT = UINT64_C(1) << 14;
|
||||
// This flag replaces
|
||||
// "a && b" with "a ? b : false",
|
||||
// "a || b" with "a ? true : b".
|
||||
// This is to work around a MacOSX driver bug that |b| is executed
|
||||
// independent of |a|'s value.
|
||||
SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
|
||||
|
||||
// This flag initializes output variables to 0 at the beginning of main().
|
||||
// It is to avoid undefined behaviors.
|
||||
const ShCompileOptions SH_INIT_OUTPUT_VARIABLES = UINT64_C(1) << 15;
|
||||
// This flag initializes output variables to 0 at the beginning of main().
|
||||
// It is to avoid undefined behaviors.
|
||||
SH_INIT_OUTPUT_VARIABLES = 0x20000,
|
||||
// TODO(zmo): obsolete, remove after ANGLE roll into Chromium.
|
||||
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
|
||||
|
||||
// This flag scalarizes vec/ivec/bvec/mat constructor args.
|
||||
// It is intended as a workaround for Linux/Mac driver bugs.
|
||||
const ShCompileOptions SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = UINT64_C(1) << 16;
|
||||
// This flag scalarizes vec/ivec/bvec/mat constructor args.
|
||||
// It is intended as a workaround for Linux/Mac driver bugs.
|
||||
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
|
||||
|
||||
// This flag overwrites a struct name with a unique prefix.
|
||||
// It is intended as a workaround for drivers that do not handle
|
||||
// struct scopes correctly, including all Mac drivers and Linux AMD.
|
||||
const ShCompileOptions SH_REGENERATE_STRUCT_NAMES = UINT64_C(1) << 17;
|
||||
// This flag overwrites a struct name with a unique prefix.
|
||||
// It is intended as a workaround for drivers that do not handle
|
||||
// struct scopes correctly, including all Mac drivers and Linux AMD.
|
||||
SH_REGENERATE_STRUCT_NAMES = 0x80000,
|
||||
|
||||
// This flag makes the compiler not prune unused function early in the
|
||||
// compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
|
||||
// helps avoid bad shaders causing stack overflows.
|
||||
const ShCompileOptions SH_DONT_PRUNE_UNUSED_FUNCTIONS = UINT64_C(1) << 18;
|
||||
// This flag makes the compiler not prune unused function early in the
|
||||
// compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
|
||||
// helps avoid bad shaders causing stack overflows.
|
||||
SH_DONT_PRUNE_UNUSED_FUNCTIONS = 0x100000,
|
||||
|
||||
// This flag works around a bug in NVIDIA 331 series drivers related
|
||||
// to pow(x, y) where y is a constant vector.
|
||||
const ShCompileOptions SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = UINT64_C(1) << 19;
|
||||
// This flag works around a bug in NVIDIA 331 series drivers related
|
||||
// to pow(x, y) where y is a constant vector.
|
||||
SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = 0x200000,
|
||||
|
||||
// This flag works around bugs in Mac drivers related to do-while by
|
||||
// transforming them into an other construct.
|
||||
const ShCompileOptions SH_REWRITE_DO_WHILE_LOOPS = UINT64_C(1) << 20;
|
||||
// This flag works around bugs in Mac drivers related to do-while by
|
||||
// transforming them into an other construct.
|
||||
SH_REWRITE_DO_WHILE_LOOPS = 0x400000,
|
||||
|
||||
// This flag works around a bug in the HLSL compiler optimizer that folds certain
|
||||
// constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
|
||||
// by expanding the integer pow expressions into a series of multiplies.
|
||||
const ShCompileOptions SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = UINT64_C(1) << 21;
|
||||
// This flag works around a bug in the HLSL compiler optimizer that folds certain
|
||||
// constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
|
||||
// by expanding the integer pow expressions into a series of multiplies.
|
||||
SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = 0x800000,
|
||||
|
||||
// Flatten "#pragma STDGL invariant(all)" into the declarations of
|
||||
// varying variables and built-in GLSL variables. This compiler
|
||||
// option is enabled automatically when needed.
|
||||
const ShCompileOptions SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = UINT64_C(1) << 22;
|
||||
// Flatten "#pragma STDGL invariant(all)" into the declarations of
|
||||
// varying variables and built-in GLSL variables. This compiler
|
||||
// option is enabled automatically when needed.
|
||||
SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = 0x1000000,
|
||||
|
||||
// Some drivers do not take into account the base level of the texture in the results of the
|
||||
// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
|
||||
// offsetting.
|
||||
const ShCompileOptions SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = UINT64_C(1) << 23;
|
||||
// Some drivers do not take into account the base level of the texture in the results of the
|
||||
// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
|
||||
// offsetting.
|
||||
SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = 0x2000000,
|
||||
|
||||
// This flag works around an issue in translating GLSL function texelFetchOffset on
|
||||
// INTEL drivers. It works by translating texelFetchOffset into texelFetch.
|
||||
const ShCompileOptions SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = UINT64_C(1) << 24;
|
||||
|
||||
// This flag works around condition bug of for and while loops in Intel Mac OSX drivers.
|
||||
// Condition calculation is not correct. Rewrite it from "CONDITION" to "CONDITION && true".
|
||||
const ShCompileOptions SH_ADD_AND_TRUE_TO_LOOP_CONDITION = UINT64_C(1) << 25;
|
||||
|
||||
// This flag works around a bug in evaluating unary minus operator on integer on some INTEL
|
||||
// drivers. It works by translating -(int) into ~(int) + 1.
|
||||
const ShCompileOptions SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR = UINT64_C(1) << 26;
|
||||
|
||||
// This flag works around a bug in evaluating isnan() on some INTEL D3D and Mac OSX drivers.
|
||||
// It works by using an expression to emulate this function.
|
||||
const ShCompileOptions SH_EMULATE_ISNAN_FLOAT_FUNCTION = UINT64_C(1) << 27;
|
||||
|
||||
// This flag will use all uniforms of unused std140 and shared uniform blocks at the
|
||||
// beginning of the vertex/fragment shader's main(). It is intended as a workaround for Mac
|
||||
// drivers with shader version 4.10. In those drivers, they will treat unused
|
||||
// std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on
|
||||
// OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140
|
||||
// layout qualifier to be considered active. The uniform block itself is also considered active.
|
||||
const ShCompileOptions SH_USE_UNUSED_STANDARD_SHARED_BLOCKS = UINT64_C(1) << 28;
|
||||
|
||||
// This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20 on AMD.
|
||||
// From GLSL >= 4.20, it's optional to add invariant for fragment input, but GPU vendors have
|
||||
// different implementations about this. Some drivers forbid invariant in fragment for GLSL>= 4.20,
|
||||
// e.g. Linux Mesa, some drivers treat that as optional, e.g. NVIDIA, some drivers require invariant
|
||||
// must match between vertex and fragment shader, e.g. AMD. The behavior on AMD is obviously wrong.
|
||||
// Remove invariant for input in fragment shader to workaround the restriction on Intel Mesa.
|
||||
// But don't remove on AMD Linux to avoid triggering the bug on AMD.
|
||||
const ShCompileOptions SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT = UINT64_C(1) << 29;
|
||||
|
||||
// Due to spec difference between GLSL 4.1 or lower and ESSL3, some platforms (for example, Mac OSX
|
||||
// core profile) require a variable's "invariant"/"centroid" qualifiers to match between vertex and
|
||||
// fragment shader. A simple solution to allow such shaders to link is to omit the two qualifiers.
|
||||
// Note that the two flags only take effect on ESSL3 input shaders translated to GLSL 4.1 or lower.
|
||||
// TODO(zmo): This is not a good long-term solution. Simply dropping these qualifiers may break some
|
||||
// developers' content. A more complex workaround of dynamically generating, compiling, and
|
||||
// re-linking shaders that use these qualifiers should be implemented.
|
||||
const ShCompileOptions SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 = UINT64_C(1) << 30;
|
||||
// This flag works around an issue in translating GLSL function texelFetchOffset on
|
||||
// INTEL drivers. It works by translating texelFetchOffset into texelFetch.
|
||||
SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = 0x4000000,
|
||||
} ShCompileOptions;
|
||||
|
||||
// Defines alternate strategies for implementing array index clamping.
|
||||
enum ShArrayIndexClampingStrategy
|
||||
{
|
||||
// Use the clamp intrinsic for array index clamping.
|
||||
SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
|
||||
typedef enum {
|
||||
// Use the clamp intrinsic for array index clamping.
|
||||
SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
|
||||
|
||||
// Use a user-defined function for array index clamping.
|
||||
SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
|
||||
};
|
||||
// Use a user-defined function for array index clamping.
|
||||
SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
|
||||
} ShArrayIndexClampingStrategy;
|
||||
|
||||
//
|
||||
// Driver must call this first, once, before doing any other
|
||||
// compiler operations.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
COMPILER_EXPORT bool ShInitialize();
|
||||
//
|
||||
// Driver should call this at shutdown.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
COMPILER_EXPORT bool ShFinalize();
|
||||
|
||||
// The 64 bits hash function. The first parameter is the input string; the
|
||||
// second parameter is the string length.
|
||||
using ShHashFunction64 = khronos_uint64_t (*)(const char *, size_t);
|
||||
typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
|
||||
|
||||
//
|
||||
// Implementation dependent built-in resources (constants and extensions).
|
||||
// The names for these resources has been obtained by stripping gl_/GL_.
|
||||
//
|
||||
struct ShBuiltInResources
|
||||
typedef struct
|
||||
{
|
||||
// Constants.
|
||||
int MaxVertexAttribs;
|
||||
|
|
@ -361,7 +394,15 @@ struct ShBuiltInResources
|
|||
|
||||
// maximum number of buffer object storage in machine units
|
||||
int MaxAtomicCounterBufferSize;
|
||||
};
|
||||
|
||||
} ShBuiltInResources;
|
||||
|
||||
//
|
||||
// Initialize built-in resources with minimum expected values.
|
||||
// Parameters:
|
||||
// resources: The object to initialize. Will be comparable with memcmp.
|
||||
//
|
||||
COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
|
||||
|
||||
//
|
||||
// ShHandle held by but opaque to the driver. It is allocated,
|
||||
|
|
@ -370,26 +411,7 @@ struct ShBuiltInResources
|
|||
//
|
||||
// If handle creation fails, 0 will be returned.
|
||||
//
|
||||
using ShHandle = void *;
|
||||
|
||||
//
|
||||
// Driver must call this first, once, before doing any other
|
||||
// compiler operations.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
bool ShInitialize();
|
||||
//
|
||||
// Driver should call this at shutdown.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
bool ShFinalize();
|
||||
|
||||
//
|
||||
// Initialize built-in resources with minimum expected values.
|
||||
// Parameters:
|
||||
// resources: The object to initialize. Will be comparable with memcmp.
|
||||
//
|
||||
void ShInitBuiltInResources(ShBuiltInResources *resources);
|
||||
typedef void *ShHandle;
|
||||
|
||||
//
|
||||
// Returns the a concatenated list of the items in ShBuiltInResources as a
|
||||
|
|
@ -397,7 +419,7 @@ void ShInitBuiltInResources(ShBuiltInResources *resources);
|
|||
// This function must be updated whenever ShBuiltInResources is changed.
|
||||
// Parameters:
|
||||
// handle: Specifies the handle of the compiler to be used.
|
||||
const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
|
||||
|
||||
//
|
||||
// Driver calls these to create and destroy compiler objects.
|
||||
|
|
@ -412,11 +434,12 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
|
|||
// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
|
||||
// be supported in some configurations.
|
||||
// resources: Specifies the built-in resources.
|
||||
ShHandle ShConstructCompiler(sh::GLenum type,
|
||||
ShShaderSpec spec,
|
||||
ShShaderOutput output,
|
||||
const ShBuiltInResources *resources);
|
||||
void ShDestruct(ShHandle handle);
|
||||
COMPILER_EXPORT ShHandle ShConstructCompiler(
|
||||
sh::GLenum type,
|
||||
ShShaderSpec spec,
|
||||
ShShaderOutput output,
|
||||
const ShBuiltInResources *resources);
|
||||
COMPILER_EXPORT void ShDestruct(ShHandle handle);
|
||||
|
||||
//
|
||||
// Compiles the given shader source.
|
||||
|
|
@ -436,42 +459,45 @@ void ShDestruct(ShHandle handle);
|
|||
// There is no need to specify this parameter when
|
||||
// compiling for WebGL - it is implied.
|
||||
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
|
||||
// Can be queried by calling sh::GetInfoLog().
|
||||
// Can be queried by calling ShGetInfoLog().
|
||||
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
|
||||
// Can be queried by calling sh::GetObjectCode().
|
||||
// Can be queried by calling ShGetObjectCode().
|
||||
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
|
||||
// Can be queried by calling ShGetVariableInfo().
|
||||
//
|
||||
bool ShCompile(const ShHandle handle,
|
||||
const char *const shaderStrings[],
|
||||
size_t numStrings,
|
||||
ShCompileOptions compileOptions);
|
||||
COMPILER_EXPORT bool ShCompile(
|
||||
const ShHandle handle,
|
||||
const char * const shaderStrings[],
|
||||
size_t numStrings,
|
||||
int compileOptions);
|
||||
|
||||
// Clears the results from the previous compilation.
|
||||
void ShClearResults(const ShHandle handle);
|
||||
COMPILER_EXPORT void ShClearResults(const ShHandle handle);
|
||||
|
||||
// Return the version of the shader language.
|
||||
int ShGetShaderVersion(const ShHandle handle);
|
||||
COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
|
||||
|
||||
// Return the currently set language output type.
|
||||
ShShaderOutput ShGetShaderOutputType(const ShHandle handle);
|
||||
COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
|
||||
const ShHandle handle);
|
||||
|
||||
// Returns null-terminated information log for a compiled shader.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::string &ShGetInfoLog(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
|
||||
|
||||
// Returns null-terminated object code for a compiled shader.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::string &ShGetObjectCode(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
|
||||
|
||||
// Returns a (original_name, hash) map containing all the user defined
|
||||
// names in the shader, including variable names, function names, struct
|
||||
// names, and struct field names.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
|
||||
const ShHandle handle);
|
||||
|
||||
// Shader variable inspection.
|
||||
// Returns a pointer to a list of variables of the designated type.
|
||||
|
|
@ -479,12 +505,18 @@ const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle han
|
|||
// Returns NULL on failure.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
|
||||
const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
|
||||
const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
|
||||
const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
|
||||
const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
|
||||
sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
|
||||
COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
|
||||
COMPILER_EXPORT sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
sh::GLenum type;
|
||||
int size;
|
||||
} ShVariableInfo;
|
||||
|
||||
// Returns true if the passed in variables pack in maxVectors following
|
||||
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
|
||||
|
|
@ -493,8 +525,9 @@ sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
|
|||
// Parameters:
|
||||
// maxVectors: the available rows of registers.
|
||||
// variables: an array of variables.
|
||||
bool ShCheckVariablesWithinPackingLimits(int maxVectors,
|
||||
const std::vector<sh::ShaderVariable> &variables);
|
||||
COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
|
||||
int maxVectors,
|
||||
const std::vector<sh::ShaderVariable> &variables);
|
||||
|
||||
// Gives the compiler-assigned register for an interface block.
|
||||
// The method writes the value to the output variable "indexOut".
|
||||
|
|
@ -503,155 +536,14 @@ bool ShCheckVariablesWithinPackingLimits(int maxVectors,
|
|||
// handle: Specifies the compiler
|
||||
// interfaceBlockName: Specifies the interface block
|
||||
// indexOut: output variable that stores the assigned register
|
||||
bool ShGetInterfaceBlockRegister(const ShHandle handle,
|
||||
const std::string &interfaceBlockName,
|
||||
unsigned int *indexOut);
|
||||
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
|
||||
const std::string &interfaceBlockName,
|
||||
unsigned int *indexOut);
|
||||
|
||||
// Gives a map from uniform names to compiler-assigned registers in the default
|
||||
// interface block. Note that the map contains also registers of samplers that
|
||||
// have been extracted from structs.
|
||||
const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle);
|
||||
|
||||
// Temporary duplicate of the scoped APIs, to be removed when we roll ANGLE and fix Chromium.
|
||||
// TODO(jmadill): Consolidate with these APIs once we roll ANGLE.
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
//
|
||||
// Driver must call this first, once, before doing any other compiler operations.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
bool Initialize();
|
||||
//
|
||||
// Driver should call this at shutdown.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
//
|
||||
bool Finalize();
|
||||
|
||||
//
|
||||
// Initialize built-in resources with minimum expected values.
|
||||
// Parameters:
|
||||
// resources: The object to initialize. Will be comparable with memcmp.
|
||||
//
|
||||
void InitBuiltInResources(ShBuiltInResources *resources);
|
||||
|
||||
//
|
||||
// Returns the a concatenated list of the items in ShBuiltInResources as a null-terminated string.
|
||||
// This function must be updated whenever ShBuiltInResources is changed.
|
||||
// Parameters:
|
||||
// handle: Specifies the handle of the compiler to be used.
|
||||
const std::string &GetBuiltInResourcesString(const ShHandle handle);
|
||||
|
||||
//
|
||||
// Driver calls these to create and destroy compiler objects.
|
||||
//
|
||||
// Returns the handle of constructed compiler, null if the requested compiler is not supported.
|
||||
// Parameters:
|
||||
// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
|
||||
// spec: Specifies the language spec the compiler must conform to - SH_GLES2_SPEC or SH_WEBGL_SPEC.
|
||||
// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
|
||||
// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
|
||||
// be supported in some configurations.
|
||||
// resources: Specifies the built-in resources.
|
||||
ShHandle ConstructCompiler(sh::GLenum type,
|
||||
ShShaderSpec spec,
|
||||
ShShaderOutput output,
|
||||
const ShBuiltInResources *resources);
|
||||
void Destruct(ShHandle handle);
|
||||
|
||||
//
|
||||
// Compiles the given shader source.
|
||||
// If the function succeeds, the return value is true, else false.
|
||||
// Parameters:
|
||||
// handle: Specifies the handle of compiler to be used.
|
||||
// shaderStrings: Specifies an array of pointers to null-terminated strings containing the shader
|
||||
// source code.
|
||||
// numStrings: Specifies the number of elements in shaderStrings array.
|
||||
// compileOptions: A mask containing the following parameters:
|
||||
// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
|
||||
// specified during compiler construction.
|
||||
// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
|
||||
// ensure that they do not exceed the minimum
|
||||
// functionality mandated in GLSL 1.0 spec,
|
||||
// Appendix A, Section 4 and 5.
|
||||
// There is no need to specify this parameter when
|
||||
// compiling for WebGL - it is implied.
|
||||
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
|
||||
// Can be queried by calling sh::GetInfoLog().
|
||||
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
|
||||
// Can be queried by calling sh::GetObjectCode().
|
||||
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
|
||||
// Can be queried by calling ShGetVariableInfo().
|
||||
//
|
||||
bool Compile(const ShHandle handle,
|
||||
const char *const shaderStrings[],
|
||||
size_t numStrings,
|
||||
ShCompileOptions compileOptions);
|
||||
|
||||
// Clears the results from the previous compilation.
|
||||
void ClearResults(const ShHandle handle);
|
||||
|
||||
// Return the version of the shader language.
|
||||
int GetShaderVersion(const ShHandle handle);
|
||||
|
||||
// Return the currently set language output type.
|
||||
ShShaderOutput GetShaderOutputType(const ShHandle handle);
|
||||
|
||||
// Returns null-terminated information log for a compiled shader.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::string &GetInfoLog(const ShHandle handle);
|
||||
|
||||
// Returns null-terminated object code for a compiled shader.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::string &GetObjectCode(const ShHandle handle);
|
||||
|
||||
// Returns a (original_name, hash) map containing all the user defined names in the shader,
|
||||
// including variable names, function names, struct names, and struct field names.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle);
|
||||
|
||||
// Shader variable inspection.
|
||||
// Returns a pointer to a list of variables of the designated type.
|
||||
// (See ShaderVars.h for type definitions, included above)
|
||||
// Returns NULL on failure.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle);
|
||||
const std::vector<sh::Varying> *GetVaryings(const ShHandle handle);
|
||||
const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle);
|
||||
const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle);
|
||||
const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle);
|
||||
sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle);
|
||||
|
||||
// Returns true if the passed in variables pack in maxVectors followingthe packing rules from the
|
||||
// GLSL 1.017 spec, Appendix A, section 7.
|
||||
// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
|
||||
// flag above.
|
||||
// Parameters:
|
||||
// maxVectors: the available rows of registers.
|
||||
// variables: an array of variables.
|
||||
bool CheckVariablesWithinPackingLimits(int maxVectors,
|
||||
const std::vector<sh::ShaderVariable> &variables);
|
||||
|
||||
// Gives the compiler-assigned register for an interface block.
|
||||
// The method writes the value to the output variable "indexOut".
|
||||
// Returns true if it found a valid interface block, false otherwise.
|
||||
// Parameters:
|
||||
// handle: Specifies the compiler
|
||||
// interfaceBlockName: Specifies the interface block
|
||||
// indexOut: output variable that stores the assigned register
|
||||
bool GetInterfaceBlockRegister(const ShHandle handle,
|
||||
const std::string &interfaceBlockName,
|
||||
unsigned int *indexOut);
|
||||
|
||||
// Gives a map from uniform names to compiler-assigned registers in the default interface block.
|
||||
// Note that the map contains also registers of samplers that have been extracted from structs.
|
||||
const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
|
||||
|
||||
} // namespace sh
|
||||
COMPILER_EXPORT const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(
|
||||
const ShHandle handle);
|
||||
|
||||
#endif // GLSLANG_SHADERLANG_H_
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ enum InterpolationType
|
|||
};
|
||||
|
||||
// Validate link & SSO consistency of interpolation qualifiers
|
||||
bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
|
||||
COMPILER_EXPORT bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
|
||||
|
||||
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
|
||||
enum BlockLayoutType
|
||||
|
|
@ -43,7 +43,7 @@ enum BlockLayoutType
|
|||
// Note: we must override the copy constructor and assignment operator so we can
|
||||
// work around excessive GCC binary bloating:
|
||||
// See https://code.google.com/p/angleproject/issues/detail?id=697
|
||||
struct ShaderVariable
|
||||
struct COMPILER_EXPORT ShaderVariable
|
||||
{
|
||||
ShaderVariable();
|
||||
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
|
||||
|
|
@ -92,7 +92,7 @@ struct ShaderVariable
|
|||
}
|
||||
};
|
||||
|
||||
struct Uniform : public ShaderVariable
|
||||
struct COMPILER_EXPORT Uniform : public ShaderVariable
|
||||
{
|
||||
Uniform();
|
||||
~Uniform();
|
||||
|
|
@ -113,7 +113,7 @@ struct Uniform : public ShaderVariable
|
|||
// An interface variable is a variable which passes data between the GL data structures and the
|
||||
// shader execution: either vertex shader inputs or fragment shader outputs. These variables can
|
||||
// have integer locations to pass back to the GL API.
|
||||
struct InterfaceVariable : public ShaderVariable
|
||||
struct COMPILER_EXPORT InterfaceVariable : public ShaderVariable
|
||||
{
|
||||
InterfaceVariable();
|
||||
~InterfaceVariable();
|
||||
|
|
@ -125,7 +125,7 @@ struct InterfaceVariable : public ShaderVariable
|
|||
int location;
|
||||
};
|
||||
|
||||
struct Attribute : public InterfaceVariable
|
||||
struct COMPILER_EXPORT Attribute : public InterfaceVariable
|
||||
{
|
||||
Attribute();
|
||||
~Attribute();
|
||||
|
|
@ -135,7 +135,7 @@ struct Attribute : public InterfaceVariable
|
|||
bool operator!=(const Attribute &other) const { return !operator==(other); }
|
||||
};
|
||||
|
||||
struct OutputVariable : public InterfaceVariable
|
||||
struct COMPILER_EXPORT OutputVariable : public InterfaceVariable
|
||||
{
|
||||
OutputVariable();
|
||||
~OutputVariable();
|
||||
|
|
@ -145,7 +145,7 @@ struct OutputVariable : public InterfaceVariable
|
|||
bool operator!=(const OutputVariable &other) const { return !operator==(other); }
|
||||
};
|
||||
|
||||
struct InterfaceBlockField : public ShaderVariable
|
||||
struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
|
||||
{
|
||||
InterfaceBlockField();
|
||||
~InterfaceBlockField();
|
||||
|
|
@ -167,7 +167,7 @@ struct InterfaceBlockField : public ShaderVariable
|
|||
bool isRowMajorLayout;
|
||||
};
|
||||
|
||||
struct Varying : public ShaderVariable
|
||||
struct COMPILER_EXPORT Varying : public ShaderVariable
|
||||
{
|
||||
Varying();
|
||||
~Varying();
|
||||
|
|
@ -193,7 +193,7 @@ struct Varying : public ShaderVariable
|
|||
bool isInvariant;
|
||||
};
|
||||
|
||||
struct InterfaceBlock
|
||||
struct COMPILER_EXPORT InterfaceBlock
|
||||
{
|
||||
InterfaceBlock();
|
||||
~InterfaceBlock();
|
||||
|
|
@ -216,7 +216,7 @@ struct InterfaceBlock
|
|||
std::vector<InterfaceBlockField> fields;
|
||||
};
|
||||
|
||||
struct WorkGroupSize
|
||||
struct COMPILER_EXPORT WorkGroupSize
|
||||
{
|
||||
void fill(int fillValue);
|
||||
void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);
|
||||
|
|
|
|||
|
|
@ -10,15 +10,13 @@
|
|||
#define LIBGLESV2_EXPORT_H_
|
||||
|
||||
#if defined(_WIN32)
|
||||
#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
|
||||
defined(LIBANGLE_UTIL_IMPLEMENTATION)
|
||||
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION)
|
||||
# define ANGLE_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define ANGLE_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#elif defined(__GNUC__)
|
||||
#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
|
||||
defined(LIBANGLE_UTIL_IMPLEMENTATION)
|
||||
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION)
|
||||
# define ANGLE_EXPORT __attribute__((visibility ("default")))
|
||||
# else
|
||||
# define ANGLE_EXPORT
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue