This commit is contained in:
JustOff 2018-06-29 20:57:44 +03:00 • committed by Roy Tam
commit 57e9b57974
86 changed files with 3796 additions and 2250 deletions

View file

@ -35,19 +35,9 @@
#ifndef WEBP_DSP_YUV_H_
#define WEBP_DSP_YUV_H_
#include "./dsp.h"
#include "../dsp/dsp.h"
#include "../dec/vp8_dec.h"
#if defined(WEBP_EXPERIMENTAL_FEATURES)
// Do NOT activate this feature for real compression. This is only experimental!
// This flag is for comparison purpose against JPEG's "YUVj" natural colorspace.
// This colorspace is close to Rec.601's Y'CbCr model with the notable
// difference of allowing larger range for luma/chroma.
// See http://en.wikipedia.org/wiki/YCbCr#JPEG_conversion paragraph, and its
// difference with http://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
// #define USE_YUVj
#endif
//------------------------------------------------------------------------------
// YUV -> RGB conversion
@ -58,12 +48,8 @@ extern "C" {
enum {
YUV_FIX = 16, // fixed-point precision for RGB->YUV
YUV_HALF = 1 << (YUV_FIX - 1),
YUV_MASK = (256 << YUV_FIX) - 1,
YUV_RANGE_MIN = -227, // min value of r/g/b output
YUV_RANGE_MAX = 256 + 226, // max value of r/g/b output
YUV_FIX2 = 6, // fixed-point precision for YUV->RGB
YUV_HALF2 = 1 << YUV_FIX2 >> 1,
YUV_MASK2 = (256 << YUV_FIX2) - 1
};
@ -111,7 +97,7 @@ static WEBP_INLINE void VP8YuvToRgb565(int y, int u, int v,
const int b = VP8YUVToB(y, u); // 5 usable bits
const int rg = (r & 0xf8) | (g >> 5);
const int gb = ((g << 3) & 0xe0) | (b >> 3);
#ifdef WEBP_SWAP_16BIT_CSP
#if (WEBP_SWAP_16BIT_CSP == 1)
rgb[0] = gb;
rgb[1] = rg;
#else
@ -127,7 +113,7 @@ static WEBP_INLINE void VP8YuvToRgba4444(int y, int u, int v,
const int b = VP8YUVToB(y, u); // 4 usable bits
const int rg = (r & 0xf0) | (g >> 4);
const int ba = (b & 0xf0) | 0x0f; // overwrite the lower 4 bits
#ifdef WEBP_SWAP_16BIT_CSP
#if (WEBP_SWAP_16BIT_CSP == 1)
argb[0] = ba;
argb[1] = rg;
#else
@ -157,32 +143,42 @@ static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v,
rgba[3] = 0xff;
}
// Must be called before everything, to initialize the tables.
void VP8YUVInit(void);
//-----------------------------------------------------------------------------
// SSE2 extra functions (mostly for upsampling_sse2.c)
#if defined(WEBP_USE_SSE2)
// Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst.
void VP8YuvToRgba32(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToRgb32(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToBgra32(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToBgr32(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToArgb32(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToRgba444432(const uint8_t* y, const uint8_t* u, const uint8_t* v,
void VP8YuvToRgba32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToRgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToRgb56532(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToBgra32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToBgr32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToArgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToRgba444432_SSE2(const uint8_t* y, const uint8_t* u,
const uint8_t* v, uint8_t* dst);
void VP8YuvToRgb56532_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
#endif // WEBP_USE_SSE2
//-----------------------------------------------------------------------------
// SSE41 extra functions (mostly for upsampling_sse41.c)
#if defined(WEBP_USE_SSE41)
// Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst.
void VP8YuvToRgb32_SSE41(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
void VP8YuvToBgr32_SSE41(const uint8_t* y, const uint8_t* u, const uint8_t* v,
uint8_t* dst);
#endif // WEBP_USE_SSE41
//------------------------------------------------------------------------------
// RGB -> YUV conversion
@ -192,8 +188,6 @@ static WEBP_INLINE int VP8ClipUV(int uv, int rounding) {
return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255;
}
#ifndef USE_YUVj
static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
const int luma = 16839 * r + 33059 * g + 6420 * b;
return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX; // no need to clip
@ -209,28 +203,6 @@ static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
return VP8ClipUV(v, rounding);
}
#else
// This JPEG-YUV colorspace, only for comparison!
// These are also 16bit precision coefficients from Rec.601, but with full
// [0..255] output range.
static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
const int luma = 19595 * r + 38470 * g + 7471 * b;
return (luma + rounding) >> YUV_FIX; // no need to clip
}
static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
const int u = -11058 * r - 21710 * g + 32768 * b;
return VP8ClipUV(u, rounding);
}
static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
const int v = 32768 * r - 27439 * g - 5329 * b;
return VP8ClipUV(v, rounding);
}
#endif // USE_YUVj
#ifdef __cplusplus
} // extern "C"
#endif