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[WebGL] Flip the validation state for gl_KHR_no_validation.
The original state was inverted due to confusion due to a double negative (not:no_error). This validation should only be enabled on Windows (for now). Future tracking and discussion in BZ 1862039
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1 changed files with 2 additions and 2 deletions
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@ -4340,9 +4340,9 @@ pref("webgl.dxgl.needs-finish", false);
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// Disable ANGLE's validation layer?
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// Disable ANGLE's validation layer?
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#ifdef XP_WIN
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#ifdef XP_WIN
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pref("webgl.gl_khr_no_validation", true);
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#else
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pref("webgl.gl_khr_no_validation", false);
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pref("webgl.gl_khr_no_validation", false);
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#else
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pref("webgl.gl_khr_no_validation", true);
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#endif
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#endif
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pref("gfx.offscreencanvas.enabled", false);
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pref("gfx.offscreencanvas.enabled", false);
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