[WebGL] Flip the validation state for gl_KHR_no_validation.

The original state was inverted due to confusion due to a double
negative (not:no_error).
This validation should only be enabled on Windows (for now).
Future tracking and discussion in BZ 1862039
This commit is contained in:
Moonchild 2023-11-23 18:05:58 +01:00 committed by roytam1
commit 56bcdf7ca0

View file

@ -4340,9 +4340,9 @@ pref("webgl.dxgl.needs-finish", false);
// Disable ANGLE's validation layer?
#ifdef XP_WIN
pref("webgl.gl_khr_no_validation", true);
#else
pref("webgl.gl_khr_no_validation", false);
#else
pref("webgl.gl_khr_no_validation", true);
#endif
pref("gfx.offscreencanvas.enabled", false);