From 54227628395c4fdcb6ed6355754a55297c1d6aa4 Mon Sep 17 00:00:00 2001 From: Moonchild Date: Mon, 18 Apr 2022 14:47:04 +0200 Subject: [PATCH] Issue #1860 - Follow-up: Fix indentation. --- layout/base/FrameLayerBuilder.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/layout/base/FrameLayerBuilder.cpp b/layout/base/FrameLayerBuilder.cpp index ff4661e1c8..993572cf3a 100644 --- a/layout/base/FrameLayerBuilder.cpp +++ b/layout/base/FrameLayerBuilder.cpp @@ -5581,20 +5581,20 @@ FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder, // Restore DisplayItemData auto iter = data->mDisplayItems.begin(); - while (iter != data->mDisplayItems.end()) { - DisplayItemData* did = iter->get(); + while (iter != data->mDisplayItems.end()) { + DisplayItemData* did = iter->get(); if (did->mUsed && did->mContainerLayerGeneration >= mContainerLayerGeneration) { if (iter != data->mDisplayItems.end() - 1) { - std::iter_swap(iter, data->mDisplayItems.end() - 1); - data->mDisplayItems.pop_back(); + std::iter_swap(iter, data->mDisplayItems.end() - 1); + data->mDisplayItems.pop_back(); } else { - data->mDisplayItems.pop_back(); - break; + data->mDisplayItems.pop_back(); + break; } - } else { + } else { iter++; - } } + } // Restore PaintedLayerItemEntries for (auto iter = mPaintedLayerItems.Iter(); !iter.Done(); iter.Next()) {