Revert "Issue #1860 - Change LayerManagerData::mDisplayItems to a vector instead of hashtable"

This reverts commit 070b283e38.
This commit is contained in:
roytam1 2022-05-02 23:11:34 +08:00
commit 470a6e4401

View file

@ -328,7 +328,8 @@ public:
void Dump(const char *aPrefix = "") {
printf_stderr("%sLayerManagerData %p\n", aPrefix, this);
for (auto& data : mDisplayItems) {
for (auto iter = mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
FrameLayerBuilder::DisplayItemData* data = iter.Get()->GetKey();
nsAutoCString prefix;
prefix += aPrefix;
@ -387,7 +388,7 @@ public:
#ifdef DEBUG_DISPLAY_ITEM_DATA
LayerManagerData *mParent;
#endif
std::vector<RefPtr<FrameLayerBuilder::DisplayItemData> > mDisplayItems;
nsTHashtable<nsRefPtrHashKey<FrameLayerBuilder::DisplayItemData> > mDisplayItems;
bool mInvalidateAllLayers;
};
@ -1970,12 +1971,7 @@ FrameLayerBuilder::RemoveFrameFromLayerManager(const nsIFrame* aFrame,
}
}
auto it = std::find(data->mParent->mDisplayItems.begin(),
data->mParent->mDisplayItems.end(),
data);
MOZ_ASSERT(it != data->mParent->mDisplayItems.end());
std::iter_swap(it, data->mParent->mDisplayItems.end() - 1);
data->mParent->mDisplayItems.pop_back();
data->mParent->mDisplayItems.RemoveEntry(data);
}
arrayCopy.Clear();
@ -2028,40 +2024,27 @@ FrameLayerBuilder::WillEndTransaction()
NS_ASSERTION(data, "Must have data!");
// Update all the frames that used to have layers.
auto iter = data->mDisplayItems.begin();
while (iter != data->mDisplayItems.end()) {
DisplayItemData* did = iter->get();
if (!did->mUsed) {
for (auto iter = data->mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
DisplayItemData* data = iter.Get()->GetKey();
if (!data->mUsed) {
// This item was visible, but isn't anymore.
PaintedLayer* t = did->mLayer->AsPaintedLayer();
if (t && did->mGeometry) {
PaintedLayer* t = data->mLayer->AsPaintedLayer();
if (t && data->mGeometry) {
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
printf_stderr("Invalidating unused display item (%i) belonging to frame %p from layer %p\n", did->mDisplayItemKey, did->mFrameList[0], t);
printf_stderr("Invalidating unused display item (%i) belonging to frame %p from layer %p\n", data->mDisplayItemKey, data->mFrameList[0], t);
}
#endif
InvalidatePostTransformRegion(t,
did->mGeometry->ComputeInvalidationRegion(),
did->mClip,
data->mGeometry->ComputeInvalidationRegion(),
data->mClip,
GetLastPaintOffset(t));
}
did->ClearAnimationCompositorState();
// Remove this item. Swapping it with the last element first is
// quicker than erasing from the middle.
if (iter != data->mDisplayItems.end() - 1) {
std::iter_swap(iter, data->mDisplayItems.end() - 1);
data->mDisplayItems.pop_back();
} else {
data->mDisplayItems.pop_back();
break;
}
// Don't increment iter because we still need to process the item which was moved.
data->ClearAnimationCompositorState();
iter.Remove();
} else {
ComputeGeometryChangeForItem(did);
iter++;
ComputeGeometryChangeForItem(data);
}
}
@ -4817,7 +4800,7 @@ FrameLayerBuilder::StoreDataForFrame(nsDisplayItem* aItem, Layer* aLayer, LayerS
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration, aItem);
lmd->mDisplayItems.push_back(data);
lmd->mDisplayItems.PutEntry(data);
return data;
}
@ -4841,7 +4824,7 @@ FrameLayerBuilder::StoreDataForFrame(nsIFrame* aFrame,
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration);
lmd->mDisplayItems.push_back(data);
lmd->mDisplayItems.PutEntry(data);
}
FrameLayerBuilder::ClippedDisplayItem::ClippedDisplayItem(nsDisplayItem* aItem,
@ -5575,21 +5558,12 @@ FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
flattenToSingleLayer = true;
// Restore DisplayItemData
auto iter = data->mDisplayItems.begin();
while (iter != data->mDisplayItems.end()) {
DisplayItemData* did = iter->get();
if (did->mUsed && did->mContainerLayerGeneration >= mContainerLayerGeneration) {
if (iter != data->mDisplayItems.end() - 1) {
std::iter_swap(iter, data->mDisplayItems.end() - 1);
data->mDisplayItems.pop_back();
} else {
data->mDisplayItems.pop_back();
break;
}
} else {
iter++;
}
for (auto iter = data->mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
DisplayItemData* data = iter.Get()->GetKey();
if (data->mUsed && data->mContainerLayerGeneration >= mContainerLayerGeneration) {
iter.Remove();
}
}
// Restore PaintedLayerItemEntries
for (auto iter = mPaintedLayerItems.Iter(); !iter.Done(); iter.Next()) {