Issue #61 - Follow-up: Fix xul.dll link bustage related to Skia.

This commit is contained in:
Job Bautista 2023-03-16 19:29:54 +08:00 committed by roytam1
commit 4584069f26
3 changed files with 3 additions and 3 deletions

View file

@ -266,7 +266,7 @@ protected:
* If this returns true, then inputCount() is the number of found input filters, each
* of which may be NULL or a valid imagefilter.
*/
bool unflatten(SkReadBuffer&, int expectedInputs);
SK_API bool unflatten(SkReadBuffer&, int expectedInputs);
const CropRect& cropRect() const { return fCropRect; }
int inputCount() const { return fInputs.count(); }

View file

@ -25,7 +25,7 @@ enum {
kNeedNewImageUniqueID = 0
};
class SkImage_Base : public SkImage {
class SK_API SkImage_Base : public SkImage {
public:
SkImage_Base(int width, int height, uint32_t uniqueID);
virtual ~SkImage_Base();

View file

@ -17,7 +17,7 @@
#include "SkImagePriv.h"
#include "SkSurface.h"
class SkImage_Gpu : public SkImage_Base {
class SK_API SkImage_Gpu : public SkImage_Base {
public:
/**
* An "image" can be a subset/window into a larger texture, so we explicit take the