mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-04 23:08:39 +09:00
Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0
This commit is contained in:
parent
c371979637
commit
3c02d3fc0d
32 changed files with 314 additions and 229 deletions
|
|
@ -402,12 +402,13 @@ nsImageBoxFrame::PaintImage(nsRenderingContext& aRenderingContext,
|
|||
// Determine dest rect based on intrinsic size & ratio, along with
|
||||
// 'object-fit' & 'object-position' properties:
|
||||
IntrinsicSize intrinsicSize;
|
||||
nsSize intrinsicRatio;
|
||||
AspectRatio intrinsicRatio;
|
||||
if (mIntrinsicSize.width > 0 && mIntrinsicSize.height > 0) {
|
||||
// Image has a valid size; use it as intrinsic size & ratio.
|
||||
intrinsicSize.width.SetCoordValue(mIntrinsicSize.width);
|
||||
intrinsicSize.height.SetCoordValue(mIntrinsicSize.height);
|
||||
intrinsicRatio = mIntrinsicSize;
|
||||
intrinsicRatio =
|
||||
AspectRatio::FromSize(mIntrinsicSize);
|
||||
} else {
|
||||
// Image doesn't have a (valid) intrinsic size.
|
||||
// Try to look up intrinsic ratio and use that at least.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue