Issue #1619 - Convert Intrinsic Ratio to Float

https://bugzilla.mozilla.org/show_bug.cgi?id=1547792

Aspect Ratio handling simplified by using floating point integers:
- Multiplication of value (or inverse value) to a known side for Scaling
- No unequal equal values such as "4/3" vs "8/6" vs "20/15"
- Truly "Empty" aspect ratios, even if one dimension is not 0
This commit is contained in:
Andy 2020-07-31 13:01:18 -07:00 committed by Roy Tam
commit 3c02d3fc0d
32 changed files with 314 additions and 229 deletions

View file

@ -12,6 +12,7 @@
#include "gfxMatrix.h"
#include "gfxRect.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/AspectRatio.h"
#include "mozilla/Maybe.h"
#include "mozilla/RefPtr.h"
#include "nsRect.h"
@ -55,6 +56,7 @@ native SamplingFilter(mozilla::gfx::SamplingFilter);
native nsIntRectByVal(nsIntRect);
[ref] native nsIntSize(nsIntSize);
native nsSize(nsSize);
native AspectRatio(mozilla::AspectRatio);
[ptr] native nsIFrame(nsIFrame);
native TempRefImageContainer(already_AddRefed<mozilla::layers::ImageContainer>);
[ref] native ImageRegion(mozilla::image::ImageRegion);
@ -101,7 +103,7 @@ interface imgIContainer : nsISupports
* The (dimensionless) intrinsic ratio of this image. In the case of any
* error, an exception will be thrown.
*/
[noscript] readonly attribute nsSize intrinsicRatio;
[noscript] readonly attribute AspectRatio intrinsicRatio;
/**
* Given a size at which this image will be displayed, and the drawing