mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-06 07:48:38 +09:00
Issue #2692 - Part 4: Split out off-thread compilation API to its own header.
This commit is contained in:
parent
eca185aa79
commit
307621db50
4 changed files with 95 additions and 55 deletions
93
js/public/OffThreadScriptCompilation.h
Normal file
93
js/public/OffThreadScriptCompilation.h
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
/*
|
||||
* Types and functions related to the compilation of JavaScript off the
|
||||
* direct JSAPI-using thread.
|
||||
*/
|
||||
|
||||
#ifndef js_OffThreadScriptCompilation_h
|
||||
#define js_OffThreadScriptCompilation_h
|
||||
|
||||
#include "mozilla/Range.h" // mozilla::Range
|
||||
#include "mozilla/Vector.h" // mozilla::Vector
|
||||
|
||||
#include <stddef.h> // size_t
|
||||
|
||||
#include "jstypes.h" // JS_PUBLIC_API
|
||||
|
||||
#include "js/CompileOptions.h" // JS::ReadOnlyCompileOptions
|
||||
#include "js/GCVector.h" // JS::GCVector
|
||||
#include "js/Transcoding.h" // JS::TranscodeSource
|
||||
|
||||
struct JSContext;
|
||||
class JSScript;
|
||||
|
||||
namespace JS {
|
||||
|
||||
class SourceBufferHolder;
|
||||
|
||||
} // namespace JS
|
||||
|
||||
namespace JS {
|
||||
|
||||
using OffThreadCompileCallback = void (*)(void* token, void* callbackData);
|
||||
|
||||
extern JS_PUBLIC_API(bool)
|
||||
CanCompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options, size_t length);
|
||||
|
||||
/*
|
||||
* Off thread compilation control flow.
|
||||
*
|
||||
* After successfully triggering an off thread compile of a script, the
|
||||
* callback will eventually be invoked with the specified data and a token
|
||||
* for the compilation. The callback will be invoked while off the main thread,
|
||||
* so must ensure that its operations are thread safe. Afterwards, one of the
|
||||
* following functions must be invoked on the main thread:
|
||||
*
|
||||
* - FinishOffThreadScript, to get the result script (or nullptr on failure).
|
||||
* - CancelOffThreadScript, to free the resources without creating a script.
|
||||
*
|
||||
* The characters passed in to CompileOffThread must remain live until the
|
||||
* callback is invoked, and the resulting script will be rooted until the call
|
||||
* to FinishOffThreadScript.
|
||||
*/
|
||||
|
||||
extern JS_PUBLIC_API(bool)
|
||||
CompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options,
|
||||
const char16_t* chars, size_t length,
|
||||
OffThreadCompileCallback callback, void* callbackData);
|
||||
|
||||
extern JS_PUBLIC_API(JSScript*)
|
||||
FinishOffThreadScript(JSContext* cx, void* token);
|
||||
|
||||
extern JS_PUBLIC_API(void)
|
||||
CancelOffThreadScript(JSContext* cx, void* token);
|
||||
|
||||
extern JS_PUBLIC_API(bool)
|
||||
CompileOffThreadModule(JSContext* cx, const ReadOnlyCompileOptions& options,
|
||||
const char16_t* chars, size_t length,
|
||||
OffThreadCompileCallback callback, void* callbackData);
|
||||
|
||||
extern JS_PUBLIC_API(JSObject*)
|
||||
FinishOffThreadModule(JSContext* cx, void* token);
|
||||
|
||||
extern JS_PUBLIC_API(void)
|
||||
CancelOffThreadModule(JSContext* cx, void* token);
|
||||
|
||||
extern JS_PUBLIC_API(bool)
|
||||
DecodeOffThreadScript(JSContext* cx, const ReadOnlyCompileOptions& options,
|
||||
mozilla::Vector<uint8_t>& buffer /* TranscodeBuffer& */, size_t cursor,
|
||||
OffThreadCompileCallback callback, void* callbackData);
|
||||
|
||||
extern JS_PUBLIC_API(JSScript*)
|
||||
FinishOffThreadScriptDecoder(JSContext* cx, void* token);
|
||||
|
||||
extern JS_PUBLIC_API(void)
|
||||
CancelOffThreadScriptDecoder(JSContext* cx, void* token);
|
||||
|
||||
} // namespace JS
|
||||
|
||||
#endif /* js_OffThreadScriptCompilation_h */
|
||||
Loading…
Add table
Add a link
Reference in a new issue