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Issue #2692 - Part 4: Split out off-thread compilation API to its own header.
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4 changed files with 95 additions and 55 deletions
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js/public/OffThreadScriptCompilation.h
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js/public/OffThreadScriptCompilation.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Types and functions related to the compilation of JavaScript off the
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* direct JSAPI-using thread.
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*/
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#ifndef js_OffThreadScriptCompilation_h
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#define js_OffThreadScriptCompilation_h
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#include "mozilla/Range.h" // mozilla::Range
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#include "mozilla/Vector.h" // mozilla::Vector
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#include <stddef.h> // size_t
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#include "jstypes.h" // JS_PUBLIC_API
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#include "js/CompileOptions.h" // JS::ReadOnlyCompileOptions
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#include "js/GCVector.h" // JS::GCVector
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#include "js/Transcoding.h" // JS::TranscodeSource
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struct JSContext;
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class JSScript;
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namespace JS {
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class SourceBufferHolder;
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} // namespace JS
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namespace JS {
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using OffThreadCompileCallback = void (*)(void* token, void* callbackData);
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extern JS_PUBLIC_API(bool)
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CanCompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options, size_t length);
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/*
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* Off thread compilation control flow.
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*
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* After successfully triggering an off thread compile of a script, the
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* callback will eventually be invoked with the specified data and a token
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* for the compilation. The callback will be invoked while off the main thread,
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* so must ensure that its operations are thread safe. Afterwards, one of the
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* following functions must be invoked on the main thread:
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*
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* - FinishOffThreadScript, to get the result script (or nullptr on failure).
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* - CancelOffThreadScript, to free the resources without creating a script.
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*
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* The characters passed in to CompileOffThread must remain live until the
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* callback is invoked, and the resulting script will be rooted until the call
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* to FinishOffThreadScript.
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*/
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extern JS_PUBLIC_API(bool)
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CompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options,
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const char16_t* chars, size_t length,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSScript*)
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FinishOffThreadScript(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadScript(JSContext* cx, void* token);
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extern JS_PUBLIC_API(bool)
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CompileOffThreadModule(JSContext* cx, const ReadOnlyCompileOptions& options,
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const char16_t* chars, size_t length,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSObject*)
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FinishOffThreadModule(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadModule(JSContext* cx, void* token);
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extern JS_PUBLIC_API(bool)
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DecodeOffThreadScript(JSContext* cx, const ReadOnlyCompileOptions& options,
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mozilla::Vector<uint8_t>& buffer /* TranscodeBuffer& */, size_t cursor,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSScript*)
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FinishOffThreadScriptDecoder(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadScriptDecoder(JSContext* cx, void* token);
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} // namespace JS
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#endif /* js_OffThreadScriptCompilation_h */
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@ -33,6 +33,7 @@
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#include "js/GCVector.h"
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#include "js/HashTable.h"
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#include "js/Id.h"
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#include "js/OffThreadScriptCompilation.h"
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#include "js/Principals.h"
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#include "js/Realm.h"
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#include "js/RootingAPI.h"
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@ -3678,59 +3679,6 @@ extern JS_PUBLIC_API(bool)
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CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
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const char* filename, JS::MutableHandleScript script);
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extern JS_PUBLIC_API(bool)
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CanCompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options, size_t length);
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/*
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* Off thread compilation control flow.
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*
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* After successfully triggering an off thread compile of a script, the
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* callback will eventually be invoked with the specified data and a token
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* for the compilation. The callback will be invoked while off the main thread,
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* so must ensure that its operations are thread safe. Afterwards, one of the
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* following functions must be invoked on the main thread:
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*
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* - FinishOffThreadScript, to get the result script (or nullptr on failure).
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* - CancelOffThreadScript, to free the resources without creating a script.
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*
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* The characters passed in to CompileOffThread must remain live until the
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* callback is invoked, and the resulting script will be rooted until the call
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* to FinishOffThreadScript.
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*/
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extern JS_PUBLIC_API(bool)
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CompileOffThread(JSContext* cx, const ReadOnlyCompileOptions& options,
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const char16_t* chars, size_t length,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSScript*)
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FinishOffThreadScript(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadScript(JSContext* cx, void* token);
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extern JS_PUBLIC_API(bool)
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CompileOffThreadModule(JSContext* cx, const ReadOnlyCompileOptions& options,
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const char16_t* chars, size_t length,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSObject*)
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FinishOffThreadModule(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadModule(JSContext* cx, void* token);
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extern JS_PUBLIC_API(bool)
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DecodeOffThreadScript(JSContext* cx, const ReadOnlyCompileOptions& options,
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mozilla::Vector<uint8_t>& buffer /* TranscodeBuffer& */, size_t cursor,
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OffThreadCompileCallback callback, void* callbackData);
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extern JS_PUBLIC_API(JSScript*)
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FinishOffThreadScriptDecoder(JSContext* cx, void* token);
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extern JS_PUBLIC_API(void)
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CancelOffThreadScriptDecoder(JSContext* cx, void* token);
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/**
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* Compile a function with envChain plus the global as its scope chain.
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* envChain must contain objects in the current compartment of cx. The actual
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@ -150,8 +150,6 @@ class JS_PUBLIC_API(AutoEnterCycleCollection);
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class JS_PUBLIC_API(AutoAssertOnBarrier);
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struct JS_PUBLIC_API(PropertyDescriptor);
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typedef void (*OffThreadCompileCallback)(void* token, void* callbackData);
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enum class HeapState {
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Idle, // doing nothing with the GC heap
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Tracing, // tracing the GC heap without collecting, e.g. IterateCompartments()
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@ -84,6 +84,7 @@ EXPORTS.js += [
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'../public/Initialization.h',
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'../public/LegacyIntTypes.h',
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'../public/MemoryMetrics.h',
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'../public/OffThreadScriptCompilation.h',
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'../public/Principals.h',
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'../public/ProfilingFrameIterator.h',
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'../public/ProfilingStack.h',
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