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[WebGL] Implement webgl.max-size-per-texture-mib
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3 changed files with 38 additions and 14 deletions
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@ -593,6 +593,7 @@ private:
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DECL_GFX_PREF(Once, "webgl.force-layers-readback", WebGLForceLayersReadback, bool, false);
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DECL_GFX_PREF(Live, "webgl.lose-context-on-memory-pressure", WebGLLoseContextOnMemoryPressure, bool, false);
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DECL_GFX_PREF(Live, "webgl.max-warnings-per-context", WebGLMaxWarningsPerContext, uint32_t, 32);
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DECL_GFX_PREF(Live, "webgl.max-size-per-texture-mb", WebGLMaxSizePerTextureMB, uint32_t, 1024);
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DECL_GFX_PREF(Live, "webgl.min_capability_mode", WebGLMinCapabilityMode, bool, false);
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DECL_GFX_PREF(Live, "webgl.msaa-force", WebGLForceMSAA, bool, false);
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DECL_GFX_PREF(Live, "webgl.prefer-16bpp", WebGLPrefer16bpp, bool, false);
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