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0ff3276b09
commit
2dc214fa3b
2 changed files with 63 additions and 14 deletions
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@ -68,6 +68,8 @@
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#include "CanvasImageCache.h"
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#include <algorithm>
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#include <stdlib.h>
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#include <time.h>
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#include "jsapi.h"
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#include "jsfriendapi.h"
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@ -2083,6 +2085,18 @@ CanvasRenderingContext2D::GetInputStream(const char* aMimeType,
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return NS_ERROR_FAILURE;
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}
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bool PoisonData = Preferences::GetBool("canvas.poisondata",false);
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if (PoisonData) {
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srand(time(NULL));
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// Image buffer is always a packed BGRA array (BGRX -> BGR[FF])
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// so always 4-byte pixels.
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// GetImageBuffer => SurfaceToPackedBGRA [=> ConvertBGRXToBGRA]
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for (int32_t j = 0; j < mWidth * mHeight * 4; ++j) {
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if (imageBuffer[j] !=0 && imageBuffer[j] != 255)
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imageBuffer[j] += rand() % 3 - 1;
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}
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}
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return ImageEncoder::GetInputStream(mWidth, mHeight, imageBuffer.get(),
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format, encoder, aEncoderOptions,
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aStream);
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@ -5698,6 +5712,14 @@ CanvasRenderingContext2D::GetImageData(JSContext* aCx, double aSx,
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return imageData.forget();
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}
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inline uint8_t PoisonValue(uint8_t v)
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{
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if (v==0 || v==255)
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return v; //don't fuzz edges to prevent overflow/underflow
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return v + rand() %3 -1;
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}
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nsresult
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CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx,
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int32_t aX,
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@ -5712,6 +5734,10 @@ CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx,
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MOZ_ASSERT(aWidth && aHeight);
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bool PoisonData = Preferences::GetBool("canvas.poisondata",false);
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if (PoisonData)
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srand(time(NULL));
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CheckedInt<uint32_t> len = CheckedInt<uint32_t>(aWidth) * aHeight * 4;
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if (!len.isValid()) {
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return NS_ERROR_DOM_INDEX_SIZE_ERR;
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@ -5784,21 +5810,31 @@ CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx,
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uint8_t* dst = data + dstWriteRect.y * (aWidth * 4) + dstWriteRect.x * 4;
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uint8_t a,r,g,b;
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if (mOpaque) {
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for (int32_t j = 0; j < dstWriteRect.height; ++j) {
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for (int32_t i = 0; i < dstWriteRect.width; ++i) {
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// XXX Is there some useful swizzle MMX we can use here?
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#if MOZ_LITTLE_ENDIAN
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uint8_t b = *src++;
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uint8_t g = *src++;
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uint8_t r = *src++;
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b = *src++;
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g = *src++;
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r = *src++;
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src++;
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#else
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src++;
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uint8_t r = *src++;
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uint8_t g = *src++;
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uint8_t b = *src++;
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r = *src++;
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g = *src++;
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b = *src++;
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#endif
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// Poison data for trackers if enabled
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if (PoisonData) {
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PoisonValue(r);
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PoisonValue(g);
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PoisonValue(b);
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}
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*dst++ = r;
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*dst++ = g;
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*dst++ = b;
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@ -5812,16 +5848,25 @@ CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx,
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for (int32_t i = 0; i < dstWriteRect.width; ++i) {
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// XXX Is there some useful swizzle MMX we can use here?
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#if MOZ_LITTLE_ENDIAN
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uint8_t b = *src++;
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uint8_t g = *src++;
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uint8_t r = *src++;
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uint8_t a = *src++;
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b = *src++;
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g = *src++;
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r = *src++;
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a = *src++;
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#else
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uint8_t a = *src++;
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uint8_t r = *src++;
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uint8_t g = *src++;
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uint8_t b = *src++;
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a = *src++;
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r = *src++;
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g = *src++;
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b = *src++;
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#endif
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// Poison data for trackers if enabled
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if (PoisonData) {
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PoisonValue(a);
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PoisonValue(r);
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PoisonValue(g);
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PoisonValue(b);
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}
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// Convert to non-premultiplied color
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*dst++ = gfxUtils::sUnpremultiplyTable[a * 256 + r];
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*dst++ = gfxUtils::sUnpremultiplyTable[a * 256 + g];
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@ -4448,6 +4448,10 @@ pref("image.multithreaded_decoding.limit", -1);
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// cache.
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pref("canvas.image.cache.limit", 0);
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// Allow track-fobics to deliberately poison canvas data for
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// toDataURL() and getImageData()
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pref("canvas.poisondata", false);
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// WebGL prefs
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#ifdef ANDROID
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// Disable MSAA on mobile.
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