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Since unboxed objects were removed, isUnboxed is undefined. This causes a build failure when debuging is enabled. This patch fixes the issue by removing the uneeeded assertion.
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@ -3785,7 +3785,6 @@ class MObjectState
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MOZ_MUST_USE bool initFromTemplateObject(TempAllocator& alloc, MDefinition* undefinedVal);
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size_t numFixedSlots() const {
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MOZ_ASSERT(!isUnboxed());
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return numFixedSlots_;
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}
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size_t numSlots() const {
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