mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-09-20 15:27:32 +09:00
Issue #1751 -- Remove cocoa and uikit gfx and hal support code
This commit is contained in:
parent
214ac352e5
commit
215e93606d
12 changed files with 1 additions and 2493 deletions
|
|
@ -1,275 +0,0 @@
|
|||
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "GLContextProvider.h"
|
||||
#include "GLContextEAGL.h"
|
||||
#include "nsDebug.h"
|
||||
#include "nsIWidget.h"
|
||||
#include "gfxPrefs.h"
|
||||
#include "gfxFailure.h"
|
||||
#include "prenv.h"
|
||||
#include "mozilla/Preferences.h"
|
||||
#include "mozilla/widget/CompositorWidget.h"
|
||||
#include "GeckoProfiler.h"
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
namespace mozilla {
|
||||
namespace gl {
|
||||
|
||||
using namespace mozilla::widget;
|
||||
|
||||
GLContextEAGL::GLContextEAGL(CreateContextFlags flags, const SurfaceCaps& caps,
|
||||
EAGLContext* context, GLContext* sharedContext,
|
||||
bool isOffscreen, ContextProfile profile)
|
||||
: GLContext(flags, caps, sharedContext, isOffscreen)
|
||||
, mContext(context)
|
||||
, mBackbufferRB(0)
|
||||
, mBackbufferFB(0)
|
||||
, mLayer(nil)
|
||||
{
|
||||
SetProfileVersion(ContextProfile::OpenGLES,
|
||||
[context API] == kEAGLRenderingAPIOpenGLES3 ? 300 : 200);
|
||||
}
|
||||
|
||||
GLContextEAGL::~GLContextEAGL()
|
||||
{
|
||||
if (MakeCurrent()) {
|
||||
if (mBackbufferFB) {
|
||||
fDeleteFramebuffers(1, &mBackbufferFB);
|
||||
}
|
||||
if (mBackbufferRB) {
|
||||
fDeleteRenderbuffers(1, &mBackbufferRB);
|
||||
}
|
||||
}
|
||||
|
||||
mLayer = nil;
|
||||
MarkDestroyed();
|
||||
[mContext release];
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::Init()
|
||||
{
|
||||
return InitWithPrefix("gl", true);
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::AttachToWindow(nsIWidget* aWidget)
|
||||
{
|
||||
// This should only be called once
|
||||
MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB);
|
||||
|
||||
UIView* view =
|
||||
reinterpret_cast<UIView*>(aWidget->GetNativeData(NS_NATIVE_WIDGET));
|
||||
|
||||
if (!view) {
|
||||
MOZ_CRASH("no view!");
|
||||
}
|
||||
|
||||
mLayer = [view layer];
|
||||
|
||||
fGenFramebuffers(1, &mBackbufferFB);
|
||||
return RecreateRB();
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::RecreateRB()
|
||||
{
|
||||
MakeCurrent();
|
||||
|
||||
CAEAGLLayer* layer = (CAEAGLLayer*)mLayer;
|
||||
|
||||
if (mBackbufferRB) {
|
||||
// It doesn't seem to be enough to just call renderbufferStorage: below,
|
||||
// we apparently have to recreate the RB.
|
||||
fDeleteRenderbuffers(1, &mBackbufferRB);
|
||||
mBackbufferRB = 0;
|
||||
}
|
||||
|
||||
fGenRenderbuffers(1, &mBackbufferRB);
|
||||
fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mBackbufferRB);
|
||||
|
||||
[mContext renderbufferStorage:LOCAL_GL_RENDERBUFFER
|
||||
fromDrawable:layer];
|
||||
|
||||
fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackbufferFB);
|
||||
fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
||||
LOCAL_GL_RENDERBUFFER, mBackbufferRB);
|
||||
|
||||
return LOCAL_GL_FRAMEBUFFER_COMPLETE == fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::MakeCurrentImpl(bool aForce)
|
||||
{
|
||||
if (!aForce && [EAGLContext currentContext] == mContext) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsDestroyed()) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
return false;
|
||||
}
|
||||
|
||||
return [EAGLContext setCurrentContext:mContext];
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::IsCurrent() {
|
||||
return [EAGLContext currentContext] == mContext;
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::SetupLookupFunction()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::IsDoubleBuffered() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
GLContextEAGL::SwapBuffers()
|
||||
{
|
||||
PROFILER_LABEL("GLContextEAGL", "SwapBuffers",
|
||||
js::ProfileEntry::Category::GRAPHICS);
|
||||
|
||||
[mContext presentRenderbuffer:LOCAL_GL_RENDERBUFFER];
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
GLContextEAGL::GetWSIInfo(nsCString* const out) const
|
||||
{
|
||||
out->AppendLiteral("EAGL");
|
||||
}
|
||||
|
||||
already_AddRefed<GLContext>
|
||||
GLContextProviderEAGL::CreateWrappingExisting(void*, void*)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static GLContextEAGL*
|
||||
GetGlobalContextEAGL()
|
||||
{
|
||||
return static_cast<GLContextEAGL*>(GLContextProviderEAGL::GetGlobalContext());
|
||||
}
|
||||
|
||||
static already_AddRefed<GLContext>
|
||||
CreateEAGLContext(CreateContextFlags flags, bool aOffscreen, GLContextEAGL* sharedContext)
|
||||
{
|
||||
EAGLRenderingAPI apis[] = { kEAGLRenderingAPIOpenGLES3, kEAGLRenderingAPIOpenGLES2 };
|
||||
|
||||
// Try to create a GLES3 context if we can, otherwise fall back to GLES2
|
||||
EAGLContext* context = nullptr;
|
||||
for (EAGLRenderingAPI api : apis) {
|
||||
if (sharedContext) {
|
||||
context = [[EAGLContext alloc] initWithAPI:api
|
||||
sharegroup:sharedContext->GetEAGLContext().sharegroup];
|
||||
} else {
|
||||
context = [[EAGLContext alloc] initWithAPI:api];
|
||||
}
|
||||
|
||||
if (context) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!context) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SurfaceCaps caps = SurfaceCaps::ForRGBA();
|
||||
ContextProfile profile = ContextProfile::OpenGLES;
|
||||
RefPtr<GLContextEAGL> glContext = new GLContextEAGL(flags, caps, context,
|
||||
sharedContext,
|
||||
aOffscreen,
|
||||
profile);
|
||||
|
||||
if (!glContext->Init()) {
|
||||
glContext = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return glContext.forget();
|
||||
}
|
||||
|
||||
already_AddRefed<GLContext>
|
||||
GLContextProviderEAGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
|
||||
{
|
||||
return CreateForWindow(aCompositorWidget->RealWidget(), aForceAccelerated);
|
||||
}
|
||||
|
||||
already_AddRefed<GLContext>
|
||||
GLContextProviderEAGL::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated)
|
||||
{
|
||||
RefPtr<GLContext> glContext = CreateEAGLContext(CreateContextFlags::NONE, false,
|
||||
GetGlobalContextEAGL());
|
||||
if (!glContext) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!GLContextEAGL::Cast(glContext)->AttachToWindow(aWidget)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return glContext.forget();
|
||||
}
|
||||
|
||||
already_AddRefed<GLContext>
|
||||
GLContextProviderEAGL::CreateHeadless(CreateContextFlags flags,
|
||||
nsACString* const out_failureId)
|
||||
{
|
||||
return CreateEAGLContext(flags, true, GetGlobalContextEAGL());
|
||||
}
|
||||
|
||||
already_AddRefed<GLContext>
|
||||
GLContextProviderEAGL::CreateOffscreen(const mozilla::gfx::IntSize& size,
|
||||
const SurfaceCaps& caps,
|
||||
CreateContextFlags flags,
|
||||
nsACString* const out_failureId)
|
||||
{
|
||||
RefPtr<GLContext> glContext = CreateHeadless(flags, out_failureId);
|
||||
if (!glContext->InitOffscreen(size, caps)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return glContext.forget();
|
||||
}
|
||||
|
||||
static RefPtr<GLContext> gGlobalContext;
|
||||
|
||||
GLContext*
|
||||
GLContextProviderEAGL::GetGlobalContext()
|
||||
{
|
||||
static bool triedToCreateContext = false;
|
||||
if (!triedToCreateContext) {
|
||||
triedToCreateContext = true;
|
||||
|
||||
MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized.");
|
||||
RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE);
|
||||
gGlobalContext = temp;
|
||||
|
||||
if (!gGlobalContext) {
|
||||
MOZ_CRASH("Failed to create global context");
|
||||
}
|
||||
}
|
||||
|
||||
return gGlobalContext;
|
||||
}
|
||||
|
||||
void
|
||||
GLContextProviderEAGL::Shutdown()
|
||||
{
|
||||
gGlobalContext = nullptr;
|
||||
}
|
||||
|
||||
} /* namespace gl */
|
||||
} /* namespace mozilla */
|
||||
Loading…
Add table
Add a link
Reference in a new issue