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Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)
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21 changed files with 0 additions and 193 deletions
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@ -460,15 +460,7 @@ private:
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DECL_GFX_PREF(Live, "layers.bench.enabled", LayersBenchEnabled, bool, false);
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DECL_GFX_PREF(Once, "layers.bufferrotation.enabled", BufferRotationEnabled, bool, true);
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DECL_GFX_PREF(Live, "layers.child-process-shutdown", ChildProcessShutdown, bool, true);
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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// If MOZ_GFX_OPTIMIZE_MOBILE is defined, we force component alpha off
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// and ignore the preference.
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DECL_GFX_PREF(Skip, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, false);
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#else
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// If MOZ_GFX_OPTIMIZE_MOBILE is not defined, we actually take the
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// preference value, defaulting to true.
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DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true);
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#endif
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DECL_GFX_PREF(Live, "layers.composer2d.enabled", Composer2DCompositionEnabled, bool, false);
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DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false);
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DECL_GFX_PREF(Live, "layers.deaa.enabled", LayersDEAAEnabled, bool, false);
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