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Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)
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21 changed files with 0 additions and 193 deletions
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@ -425,7 +425,6 @@ TiledContentHost::Composite(LayerComposite* aLayer,
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nsIntRegion tmpRegion;
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const nsIntRegion* renderRegion = aVisibleRegion;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (PaintWillResample()) {
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// If we're resampling, then the texture image will contain exactly the
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// entire visible region's bounds, and we should draw it all in one quad
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@ -433,7 +432,6 @@ TiledContentHost::Composite(LayerComposite* aLayer,
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tmpRegion = aVisibleRegion->GetBounds();
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renderRegion = &tmpRegion;
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}
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#endif
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// Render the low and high precision buffers.
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RenderLayerBuffer(mLowPrecisionTiledBuffer,
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