Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)

This commit is contained in:
Moonchild 2021-03-10 18:58:26 +00:00 committed by roytam1
commit 1feafdc819
21 changed files with 0 additions and 193 deletions

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@ -425,7 +425,6 @@ TiledContentHost::Composite(LayerComposite* aLayer,
nsIntRegion tmpRegion;
const nsIntRegion* renderRegion = aVisibleRegion;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
if (PaintWillResample()) {
// If we're resampling, then the texture image will contain exactly the
// entire visible region's bounds, and we should draw it all in one quad
@ -433,7 +432,6 @@ TiledContentHost::Composite(LayerComposite* aLayer,
tmpRegion = aVisibleRegion->GetBounds();
renderRegion = &tmpRegion;
}
#endif
// Render the low and high precision buffers.
RenderLayerBuffer(mLowPrecisionTiledBuffer,