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Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)
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21 changed files with 0 additions and 193 deletions
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@ -462,7 +462,6 @@ ClientTiledPaintedLayer::RenderLayer()
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TILING_LOG("TILING %p: Initial low-precision valid region %s\n", this, Stringify(mLowPrecisionValidRegion).c_str());
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nsIntRegion neededRegion = mVisibleRegion.ToUnknownRegion();
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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// This is handled by PadDrawTargetOutFromRegion in TiledContentClient for mobile
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if (MayResample()) {
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// If we're resampling then bilinear filtering can read up to 1 pixel
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@ -477,7 +476,6 @@ ClientTiledPaintedLayer::RenderLayer()
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padded.IntersectRect(padded, wholeTiles);
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neededRegion = padded;
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}
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#endif
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nsIntRegion invalidRegion;
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invalidRegion.Sub(neededRegion, mValidRegion);
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