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Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)
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@ -1399,11 +1399,7 @@ ContainerLayer::DefaultComputeEffectiveTransforms(const Matrix4x4& aTransformToS
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checkClipRect = true;
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checkMaskLayers = true;
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} else {
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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if (!contTransform.PreservesAxisAlignedRectangles()) {
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#else
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if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) {
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#endif
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checkClipRect = true;
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}
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/* In 2D case, only translation and/or positive scaling can be done w/o using IntermediateSurface.
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