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Issue #1971 - Part 2: Update ICU source to 63.2.
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3160 changed files with 275815 additions and 234203 deletions
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@ -1,4 +1,4 @@
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// Copyright (C) 2016 and later: Unicode, Inc. and others.
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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*******************************************************************************
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@ -6,7 +6,7 @@
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* Corporation and others. All Rights Reserved.
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*******************************************************************************
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* file name: appendable.h
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* encoding: US-ASCII
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* encoding: UTF-8
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* tab size: 8 (not used)
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* indentation:4
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*
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@ -19,7 +19,7 @@
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/**
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* \file
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* \brief C++ API: Appendable class: Sink for Unicode code points and 16-bit code units (UChars).
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* \brief C++ API: Appendable class: Sink for Unicode code points and 16-bit code units (char16_ts).
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*/
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#include "unicode/utypes.h"
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@ -34,10 +34,10 @@ class UnicodeString;
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* Combines elements of Java Appendable and ICU4C ByteSink.
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*
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* This class can be used in APIs where it does not matter whether the actual destination is
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* a UnicodeString, a UChar[] array, a UnicodeSet, or any other object
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* a UnicodeString, a char16_t[] array, a UnicodeSet, or any other object
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* that receives and processes characters and/or strings.
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*
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* Implementation classes must implement at least appendCodeUnit(UChar).
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* Implementation classes must implement at least appendCodeUnit(char16_t).
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* The base class provides default implementations for the other methods.
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*
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* The methods do not take UErrorCode parameters.
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@ -62,11 +62,11 @@ public:
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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virtual UBool appendCodeUnit(UChar c) = 0;
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virtual UBool appendCodeUnit(char16_t c) = 0;
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/**
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* Appends a code point.
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* The default implementation calls appendCodeUnit(UChar) once or twice.
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* The default implementation calls appendCodeUnit(char16_t) once or twice.
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* @param c code point 0..0x10ffff
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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@ -75,20 +75,20 @@ public:
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/**
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* Appends a string.
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* The default implementation calls appendCodeUnit(UChar) for each code unit.
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* The default implementation calls appendCodeUnit(char16_t) for each code unit.
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* @param s string, must not be NULL if length!=0
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* @param length string length, or -1 if NUL-terminated
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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virtual UBool appendString(const UChar *s, int32_t length);
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virtual UBool appendString(const char16_t *s, int32_t length);
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/**
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* Tells the object that the caller is going to append roughly
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* appendCapacity UChars. A subclass might use this to pre-allocate
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* appendCapacity char16_ts. A subclass might use this to pre-allocate
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* a larger buffer if necessary.
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* The default implementation does nothing. (It always returns TRUE.)
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* @param appendCapacity estimated number of UChars that will be appended
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* @param appendCapacity estimated number of char16_ts that will be appended
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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@ -102,19 +102,19 @@ public:
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* The returned buffer is only valid until the next operation
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* on this Appendable.
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*
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* After writing at most *resultCapacity UChars, call appendString() with the
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* pointer returned from this function and the number of UChars written.
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* Many appendString() implementations will avoid copying UChars if this function
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* After writing at most *resultCapacity char16_ts, call appendString() with the
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* pointer returned from this function and the number of char16_ts written.
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* Many appendString() implementations will avoid copying char16_ts if this function
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* returned an internal buffer.
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*
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* Partial usage example:
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* \code
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* int32_t capacity;
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* UChar* buffer = app.getAppendBuffer(..., &capacity);
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* ... Write n UChars into buffer, with n <= capacity.
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* char16_t* buffer = app.getAppendBuffer(..., &capacity);
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* ... Write n char16_ts into buffer, with n <= capacity.
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* app.appendString(buffer, n);
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* \endcode
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* In many implementations, that call to append will avoid copying UChars.
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* In many implementations, that call to append will avoid copying char16_ts.
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*
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* If the Appendable allocates or reallocates an internal buffer, it should use
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* the desiredCapacityHint if appropriate.
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@ -138,9 +138,9 @@ public:
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* @return a buffer with *resultCapacity>=minCapacity
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* @stable ICU 4.8
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*/
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virtual UChar *getAppendBuffer(int32_t minCapacity,
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virtual char16_t *getAppendBuffer(int32_t minCapacity,
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int32_t desiredCapacityHint,
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UChar *scratch, int32_t scratchCapacity,
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char16_t *scratch, int32_t scratchCapacity,
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int32_t *resultCapacity);
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};
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@ -171,7 +171,7 @@ public:
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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virtual UBool appendCodeUnit(UChar c);
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virtual UBool appendCodeUnit(char16_t c);
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/**
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* Appends a code point to the string.
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@ -188,12 +188,12 @@ public:
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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virtual UBool appendString(const UChar *s, int32_t length);
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virtual UBool appendString(const char16_t *s, int32_t length);
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/**
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* Tells the UnicodeString that the caller is going to append roughly
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* appendCapacity UChars.
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* @param appendCapacity estimated number of UChars that will be appended
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* appendCapacity char16_ts.
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* @param appendCapacity estimated number of char16_ts that will be appended
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* @return TRUE if the operation succeeded
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* @stable ICU 4.8
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*/
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@ -220,9 +220,9 @@ public:
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* @return a buffer with *resultCapacity>=minCapacity
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* @stable ICU 4.8
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*/
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virtual UChar *getAppendBuffer(int32_t minCapacity,
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virtual char16_t *getAppendBuffer(int32_t minCapacity,
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int32_t desiredCapacityHint,
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UChar *scratch, int32_t scratchCapacity,
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char16_t *scratch, int32_t scratchCapacity,
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int32_t *resultCapacity);
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private:
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