Remove unnecessary InvalidateCompilerOutputsForScript call.

This commit is contained in:
wolfbeast 2017-11-23 06:33:06 +01:00 committed by Roy Tam
commit 1c690025d9
3 changed files with 0 additions and 19 deletions

View file

@ -568,9 +568,6 @@ jit::LinkIonScript(JSContext* cx, HandleScript calleeScript)
// doesn't has code to handle it after linking happened. So it's
// not OK to throw a catchable exception from there.
cx->clearPendingException();
// Reset the TypeZone's compiler output for this script, if any.
InvalidateCompilerOutputsForScript(cx, calleeScript);
}
}

View file

@ -1511,18 +1511,6 @@ js::FinishCompilation(JSContext* cx, HandleScript script, CompilerConstraintList
return true;
}
void
js::InvalidateCompilerOutputsForScript(JSContext* cx, HandleScript script)
{
TypeZone& types = cx->zone()->types;
if (types.compilerOutputs) {
for (auto& co : *types.compilerOutputs) {
if (co.script() == script)
co.invalidate();
}
}
}
static void
CheckDefinitePropertiesTypeSet(JSContext* cx, TemporaryTypeSet* frozen, StackTypeSet* actual)
{

View file

@ -1093,10 +1093,6 @@ bool
FinishCompilation(JSContext* cx, HandleScript script, CompilerConstraintList* constraints,
RecompileInfo* precompileInfo, bool* isValidOut);
// Reset any CompilerOutput present for a script.
void
InvalidateCompilerOutputsForScript(JSContext* cx, HandleScript script);
// Update the actual types in any scripts queried by constraints with any
// speculative types added during the definite properties analysis.
void