Bug 1440717 - Use RefPtr for CompositingRenderTargetOGL::mGL. r=Bas, a=ritu

--HG--
extra : source : b6d2d55223d2aa5cb85bbdf33075d1d38f2a9a30
extra : intermediate-source : 0ec90964e0bc479412a4da8a61d48b665211736e
This commit is contained in:
Nicolas Silva 2018-03-12 13:36:00 +01:00 committed by Roy Tam
commit 1b5b871bcd
2 changed files with 2 additions and 2 deletions

View file

@ -60,7 +60,7 @@ CompositingRenderTargetOGL::BindRenderTarget()
msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
"GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
"aRect.width=%d, aRect.height=%d",
result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
result, mGL.get(), mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
mInitParams.mSize.width, mInitParams.mSize.height);
NS_WARNING(msg.get());
}

View file

@ -184,7 +184,7 @@ private:
* the target is always cleared at the end of a frame.
*/
RefPtr<CompositorOGL> mCompositor;
GLContext* mGL;
RefPtr<GLContext> mGL;
GLuint mTextureHandle;
GLuint mFBO;
};