Remove gfxCrashReporterUtils.

Tag #20.
This commit is contained in:
wolfbeast 2018-05-20 12:10:50 +02:00 committed by Roy Tam
commit 121456f05a
19 changed files with 0 additions and 254 deletions

View file

@ -9,7 +9,6 @@
#include "AccessCheck.h"
#include "gfxContext.h"
#include "gfxCrashReporterUtils.h"
#include "gfxPattern.h"
#include "gfxPrefs.h"
#include "gfxUtils.h"
@ -956,7 +955,6 @@ WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight)
// Alright, now let's start trying.
bool forceEnabled = gfxPrefs::WebGLForceEnabled();
ScopedGfxFeatureReporter reporter("WebGL", forceEnabled);
MOZ_ASSERT(!gl);
std::vector<FailureReason> failReasons;
@ -1087,8 +1085,6 @@ WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight)
//////
reporter.SetSuccessful();
failureId = NS_LITERAL_CSTRING("SUCCESS");
return NS_OK;
}