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Issue #1053 - Remove Android-specific blocks from system headers and /dom
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13 changed files with 9 additions and 623 deletions
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@ -621,9 +621,6 @@ WebGLFBAttachPoint::GetParameter(const char* funcName, WebGLContext* webgl, JSCo
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WebGLFramebuffer::WebGLFramebuffer(WebGLContext* webgl, GLuint fbo)
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: WebGLRefCountedObject(webgl)
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, mGLName(fbo)
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#ifdef ANDROID
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, mIsFB(false)
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#endif
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, mDepthAttachment(this, LOCAL_GL_DEPTH_ATTACHMENT)
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, mStencilAttachment(this, LOCAL_GL_STENCIL_ATTACHMENT)
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, mDepthStencilAttachment(this, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
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@ -657,10 +654,6 @@ WebGLFramebuffer::Delete()
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mContext->gl->fDeleteFramebuffers(1, &mGLName);
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LinkedListElement<WebGLFramebuffer>::removeFrom(mContext->mFramebuffers);
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#ifdef ANDROID
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mIsFB = false;
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#endif
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}
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////
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