Issue #1053 - Remove Android-specific blocks from system headers and /dom

This commit is contained in:
Moonchild 2021-03-10 22:33:51 +00:00 committed by roytam1
commit 0ced696351
13 changed files with 9 additions and 623 deletions

View file

@ -621,9 +621,6 @@ WebGLFBAttachPoint::GetParameter(const char* funcName, WebGLContext* webgl, JSCo
WebGLFramebuffer::WebGLFramebuffer(WebGLContext* webgl, GLuint fbo)
: WebGLRefCountedObject(webgl)
, mGLName(fbo)
#ifdef ANDROID
, mIsFB(false)
#endif
, mDepthAttachment(this, LOCAL_GL_DEPTH_ATTACHMENT)
, mStencilAttachment(this, LOCAL_GL_STENCIL_ATTACHMENT)
, mDepthStencilAttachment(this, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
@ -657,10 +654,6 @@ WebGLFramebuffer::Delete()
mContext->gl->fDeleteFramebuffers(1, &mGLName);
LinkedListElement<WebGLFramebuffer>::removeFrom(mContext->mFramebuffers);
#ifdef ANDROID
mIsFB = false;
#endif
}
////