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Issue #2355 - Apply self-transforms to the frame of top level <svg>
We previously didn't do this because we relied on our anonymous wrapper to perform transforms. However, that resulted in only the children transforming, and the frame's cliprect wouldn't be updated, giving the impression of the z-ordering being wrong. Also adds reftests from the relevant BZ bug found later. Resolves #2355
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9 changed files with 100 additions and 15 deletions
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@ -101,13 +101,9 @@ public:
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return PrincipalChildList().FirstChild()->GetContentInsertionFrame();
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}
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virtual bool IsSVGTransformed(Matrix *aOwnTransform,
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Matrix *aFromParentTransform) const override {
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// Our anonymous wrapper performs the transforms. We simply
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// return whether we are transformed here but don't apply the transforms
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// themselves.
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return PrincipalChildList().FirstChild()->IsSVGTransformed();
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}
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// Applies only to our own frame, see implementation note.
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bool IsSVGTransformed(Matrix* aOwnTransform,
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Matrix* aFromParentTransform) const override;
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// nsISVGSVGFrame interface:
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virtual void NotifyViewportOrTransformChanged(uint32_t aFlags) override;
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