Issue #1442 - Part 5: Implement WebIDL bindings for Streams. https://bugzilla.mozilla.org/show_bug.cgi?id=1128959

This commit is contained in:
Brian Smith 2023-09-27 18:25:48 -05:00 committed by roytam1
commit 0701dccaca
14 changed files with 255 additions and 157 deletions

View file

@ -475,7 +475,7 @@ WebGLTexture::TexImage(const char* funcName, TexImageTarget target, GLint level,
GLsizei depth, GLint border, const webgl::PackingInfo& pi,
const TexImageSource& src)
{
dom::RootedTypedArray<dom::Uint8ClampedArray> scopedArr(dom::RootingCx());
dom::RootedSpiderMonkeyInterface<dom::Uint8ClampedArray> scopedArr(dom::RootingCx());
const auto blob = ValidateTexOrSubImage(mContext, funcName, target, width, height,
depth, border, pi, src, &scopedArr);
if (!blob)
@ -491,7 +491,7 @@ WebGLTexture::TexSubImage(const char* funcName, TexImageTarget target, GLint lev
const webgl::PackingInfo& pi, const TexImageSource& src)
{
const GLint border = 0;
dom::RootedTypedArray<dom::Uint8ClampedArray> scopedArr(dom::RootingCx());
dom::RootedSpiderMonkeyInterface<dom::Uint8ClampedArray> scopedArr(dom::RootingCx());
const auto blob = ValidateTexOrSubImage(mContext, funcName, target, width, height,
depth, border, pi, src, &scopedArr);
if (!blob)