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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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164 lines
5.7 KiB
HTML
164 lines
5.7 KiB
HTML
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<!--
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL vertexAttribPointer Conformance Tests</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas" width="2" height="2"> </canvas>
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<script>
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"use strict";
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description("This test checks vertexAttribPointer behaviors in WebGL.");
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debug("");
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debug("Canvas.getContext");
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext("canvas");
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if (!gl) {
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testFailed("context does not exist");
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} else {
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testPassed("context exists");
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debug("");
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debug("Checking gl.vertexAttribPointer.");
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if (!gl.FIXED) {
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gl.FIXED = 0x140C;
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}
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gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
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wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
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"vertexAttribPointer should fail if no buffer is bound");
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var vertexObject = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
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if (wtu.getDefault3DContextVersion() < 2) {
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gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
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wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
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"vertexAttribPointer should not support INT");
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gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
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wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
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"vertexAttribPointer should not support UNSIGNED_INT");
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gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
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wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
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"vertexAttribPointer should not support FIXED");
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}
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var checkVertexAttribPointer = function(
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gl, err, reason, size, type, normalize, stride, offset) {
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gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
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var succeeded = (err == gl.NO_ERROR);
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wtu.glErrorShouldBe(gl, err,
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"gl.vertexAttribPointer(0, " + size +
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", gl." + wtu.glEnumToString(gl, type) +
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", " + normalize +
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", " + stride +
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", " + offset +
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") should " + (succeeded ? "succeed " : "fail ") + reason);
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if (succeeded) {
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shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_SIZE)', size.toString());
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shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_TYPE)', 'gl.' + wtu.glEnumToString(gl, type));
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shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED)', normalize.toString());
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shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_STRIDE)', stride.toString());
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shouldBe('gl.getVertexAttribOffset(0, gl.VERTEX_ATTRIB_ARRAY_POINTER)', offset.toString());
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}
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}
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var types = [
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{ type:gl.BYTE, bytesPerComponent: 1 },
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{ type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
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{ type:gl.SHORT, bytesPerComponent: 2 },
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{ type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
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{ type:gl.FLOAT, bytesPerComponent: 4 },
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];
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for (var ii = 0; ii < types.length; ++ii) {
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var info = types[ii];
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debug("");
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for (var size = 1; size <= 4; ++size) {
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debug("");
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debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
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var bytesPerElement = size * info.bytesPerComponent;
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var offsetSet = [
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0,
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1,
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info.bytesPerComponent - 1,
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info.bytesPerComponent,
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info.bytesPerComponent + 1,
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info.bytesPerComponent * 2];
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for (var jj = 0; jj < offsetSet.length; ++jj) {
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var offset = offsetSet[jj];
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for (var kk = 0; kk < offsetSet.length; ++kk) {
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var stride = offsetSet[kk];
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var err = gl.NO_ERROR;
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var reason = ""
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if (offset % info.bytesPerComponent != 0) {
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reason = "because offset is bad";
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err = gl.INVALID_OPERATION;
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}
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if (stride % info.bytesPerComponent != 0) {
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reason = "because stride is bad";
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err = gl.INVALID_OPERATION;
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}
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checkVertexAttribPointer(
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gl, err, reason, size, info.type, false, stride, offset);
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}
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var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
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if (offset == 0) {
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checkVertexAttribPointer(
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gl, gl.NO_ERROR, "at stride limit",
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size, info.type, false, stride, offset);
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checkVertexAttribPointer(
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gl, gl.INVALID_VALUE, "over stride limit",
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size, info.type, false,
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stride + info.bytesPerComponent, offset);
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}
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}
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}
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}
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}
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debug("");
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var successfullyParsed = true;
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</script>
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<script src="../../js/js-test-post.js"></script>
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</body>
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</html>
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