Update README and add CMake options

This commit is contained in:
Nishi 2026-06-20 02:23:55 +09:00
commit 3003d03560
2 changed files with 14 additions and 3 deletions

View file

@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.11)
project(sj4)
option(SJ4_GLOBAL "Use global variables or not" OFF)
file(GLOB_RECURSE SJ4CORE_SRCS lib/sj4core/**.c)
add_library(sj4core STATIC ${SJ4CORE_SRCS})
target_include_directories(sj4core PUBLIC include/sj4common include/sj4core)
@ -20,6 +22,8 @@ file(GLOB_RECURSE SJ4TEST_SRCS src/sj4test/**.c)
add_executable(sj4test ${SJ4TEST_SRCS})
target_link_libraries(sj4test PRIVATE sj4core)
#target_compile_definitions(sj4core PUBLIC SJ4_GLOBAL)
if(SJ4_GLOBAL)
target_compile_definitions(sj4core PUBLIC SJ4_GLOBAL)
endif()
target_compile_definitions(sj4mkdic PRIVATE UTF8 ENGLISH)

11
README
View file

@ -29,14 +29,21 @@
PC Linux 6.6.87.2-microsoft-standard-WSL2
Windows 11
* Differences
- Multiple contexts can be created in SJ4. SJ3's behavior of using
global variables can be brought back with -DSJ3_GLOBAL.
- Dictionary input is UTF-8 instead of EUC-JP, but output binary is
still in EUC-JP. This allows SJ4 to use characters like emojis.
- SJ4 is monolithic unlike SJ3, which is C/S.
- SJ4 has Windows support.
* Bug report
If some bugs are found, please send bug report(Japanese or English)
https://forgejo.nishi.boats/pyrite-dev/sj4
or send me email at nishi@nishi.boats.
* Acknowledgements
I would like to thank to the people who worked on Sj3 originally,
I would like to thank to the people who worked on SJ3 originally,
including Sony Corporation.
June 20, 2026