Update README and add CMake options
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2 changed files with 14 additions and 3 deletions
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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.11)
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project(sj4)
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option(SJ4_GLOBAL "Use global variables or not" OFF)
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file(GLOB_RECURSE SJ4CORE_SRCS lib/sj4core/**.c)
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add_library(sj4core STATIC ${SJ4CORE_SRCS})
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target_include_directories(sj4core PUBLIC include/sj4common include/sj4core)
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@ -20,6 +22,8 @@ file(GLOB_RECURSE SJ4TEST_SRCS src/sj4test/**.c)
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add_executable(sj4test ${SJ4TEST_SRCS})
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target_link_libraries(sj4test PRIVATE sj4core)
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#target_compile_definitions(sj4core PUBLIC SJ4_GLOBAL)
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if(SJ4_GLOBAL)
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target_compile_definitions(sj4core PUBLIC SJ4_GLOBAL)
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endif()
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target_compile_definitions(sj4mkdic PRIVATE UTF8 ENGLISH)
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11
README
11
README
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@ -29,14 +29,21 @@
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PC Linux 6.6.87.2-microsoft-standard-WSL2
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Windows 11
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* Differences
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- Multiple contexts can be created in SJ4. SJ3's behavior of using
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global variables can be brought back with -DSJ3_GLOBAL.
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- Dictionary input is UTF-8 instead of EUC-JP, but output binary is
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still in EUC-JP. This allows SJ4 to use characters like emojis.
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- SJ4 is monolithic unlike SJ3, which is C/S.
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- SJ4 has Windows support.
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* Bug report
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If some bugs are found, please send bug report(Japanese or English)
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https://forgejo.nishi.boats/pyrite-dev/sj4
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or send me email at nishi@nishi.boats.
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* Acknowledgements
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I would like to thank to the people who worked on Sj3 originally,
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I would like to thank to the people who worked on SJ3 originally,
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including Sony Corporation.
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June 20, 2026
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