if wayland's gonna be disabled by default until it's finished then i'm just gonna develop it on master so that we don't have to worry about merge conflicts during any long periods where i don't feel like working on it #2

Merged
IoI_xD merged 8 commits from wayland-p2 into master 2025-12-18 11:13:59 +09:00
4 changed files with 13 additions and 14 deletions
Showing only changes of commit bee6cb81ca - Show all commits

now ACTUALLY format

Nishi 2025-12-15 11:07:58 +09:00
Signed by: nishi
GPG key ID: 27EF69B208EB9343

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@ -89,8 +89,7 @@ static int create(MwWidget handle) {
attribs[3] = 24; attribs[3] = 24;
attribs[4] = None; attribs[4] = None;
while(glpath[glincr] != NULL && (o->lib = MwDynamicOpen(glpath[glincr++])) == NULL) while(glpath[glincr] != NULL && (o->lib = MwDynamicOpen(glpath[glincr++])) == NULL);
;
o->glXChooseVisual = (MWglXChooseVisual)MwDynamicSymbol(o->lib, "glXChooseVisual"); o->glXChooseVisual = (MWglXChooseVisual)MwDynamicSymbol(o->lib, "glXChooseVisual");
o->glXCreateContext = (MWglXCreateContext)MwDynamicSymbol(o->lib, "glXCreateContext"); o->glXCreateContext = (MWglXCreateContext)MwDynamicSymbol(o->lib, "glXCreateContext");