win32: move away from com for drag and drop to avoid conflicts (and because com sucks)
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2 changed files with 53 additions and 149 deletions
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@ -29,12 +29,6 @@ struct _MwLLGDI {
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int force_render;
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int get_clipboard;
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int get_darktheme;
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/* drag and drop */
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struct _MwLLGDIDropTarget* dropTarget;
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struct _MwLLGDIDropSource* dropSource;
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MwBool drag_update;
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MwBool finishing_drag;
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};
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struct _MwLLGDIColor {
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@ -53,14 +47,6 @@ struct _MwLLGDIPixmap {
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HBITMAP hMask2;
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};
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struct _MwLLGDIDropTarget{
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struct IDropTargetVtbl *lpVtbl;
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LONG refCount;
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HWND hwnd;
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MwLL handle;
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};
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typedef struct _MwLLGDIDropTarget MwLLGDIDropTarget;
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MWDECL int MwLLGDICallInit(void);
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MWDECL HCURSOR MwLLGDICreateCursor(MwCursor* image, MwCursor* mask);
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