detach works
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Nishi 2026-05-06 03:36:57 +09:00
commit e835a9cd60
6 changed files with 123 additions and 40 deletions

View file

@ -19,18 +19,17 @@ MwApplication::MwApplication(MwRect rc, MwLL handle)
rc2 = BRect(rc.x, rc.y, rc.x + rc.width - 1, rc.y + rc.height - 1);
this->window = new MwWindow(rc2, B_TITLED_WINDOW, 0);
this->window->Show();
handle->haiku.window = new MwWindow(rc2, B_TITLED_WINDOW, 0);
handle->haiku.window->Show();
handle->haiku.view = new MwView(handle, this->window->Bounds(), B_FOLLOW_ALL_SIDES, B_WILL_DRAW);
handle->haiku.view = new MwView(handle, handle->haiku.window->Bounds(), B_FOLLOW_ALL_SIDES, B_WILL_DRAW);
this->window->AddChild(handle->haiku.view);
handle->haiku.window->AddChild(handle->haiku.view);
delete scr;
}
MwApplication::~MwApplication() {
delete this->window;
}
void MwApplication::MessageReceived(BMessage* message) {
@ -76,7 +75,35 @@ void MwView::MessageReceived(BMessage* message) {
}
case BVIEW_MW_DETACH:
{
this->RemoveSelf();
BRect rc;
BPoint point;
if(message->FindPoint("view-point", &point) != B_OK) break;
point = this->ConvertToScreen(this->ConvertFromParent(point));
rc.left = point.x;
rc.top = point.y;
rc.right = rc.left + this->handle->haiku.width - 1;
rc.bottom = rc.top + this->handle->haiku.height - 1;
if(this->Parent() != NULL) {
this->RemoveSelf();
}
this->handle->haiku.parent = NULL;
this->handle->haiku.window = new MwWindow(rc, B_TITLED_WINDOW, 0);
this->handle->haiku.window->Show();
this->MoveTo(0, 0);
this->ResizeTo(this->handle->haiku.width, this->handle->haiku.height);
this->SetResizingMode(B_FOLLOW_ALL_SIDES);
this->handle->haiku.window->AddChild(this);
while(this->Window() != this->handle->haiku.window);
MwLLForceRender(this->handle);
break;
}
case BVIEW_MW_RESIZE:
@ -86,10 +113,10 @@ void MwView::MessageReceived(BMessage* message) {
if(message->FindInt32("view-width", &width) != B_OK) break;
if(message->FindInt32("view-height", &height) != B_OK) break;
if(this->handle->haiku.app == NULL) {
if(this->handle->haiku.window == NULL) {
this->ResizeTo(width - 1, height - 1);
} else {
this->Window()->ResizeTo(width - 1, height - 1);
this->handle->haiku.window->ResizeTo(width - 1, height - 1);
this->ResizeTo(width - 1, height - 1);
}
this->Draw(BRect(0, 0, 0, 0));
@ -178,6 +205,14 @@ void MwView::MessageReceived(BMessage* message) {
this->Invalidate();
break;
}
case BVIEW_MW_RAISE:
{
BView* v = this->Parent();
this->RemoveSelf();
v->AddChild(this);
break;
}
case BVIEW_MW_GET_MOUSE:
{
BPoint* p;
@ -205,7 +240,7 @@ void MwView::PostMessage(BMessage* message) {
copy.AddPointer("window-view", this);
top->haiku.app->window->PostMessage(&copy);
top->haiku.window->PostMessage(&copy);
}
void MwView::PostMessage(uint32 command) {
@ -223,7 +258,7 @@ status_t MwView::SendMessage(BMessage* message) {
copy.AddPointer("window-view", this);
return BMessenger(top->haiku.app->window).SendMessage(&copy, &reply);
return BMessenger(top->haiku.window).SendMessage(&copy, &reply);
}
status_t MwView::SendMessage(uint32 command) {
@ -355,6 +390,12 @@ void MwWindow::MessageReceived(BMessage* message) {
}
switch(message->what) {
case BVIEW_MW_DESTROY:
{
this->Quit();
delete this;
break;
}
case BWIN_MW_SET_TITLE:
{
const char* title;
@ -364,6 +405,19 @@ void MwWindow::MessageReceived(BMessage* message) {
this->SetTitle(title);
break;
}
case BWIN_MW_SET_TYPE:
{
int type;
if(message->FindInt32("window-type", &type) != B_OK) break;
this->SetType((window_type)type);
if(type == B_UNTYPED_WINDOW) {
this->SetLook(B_NO_BORDER_WINDOW_LOOK);
}
break;
}
default:
{
BWindow::MessageReceived(message);
@ -443,23 +497,27 @@ MwLL MwLLCreateImpl(MwLL parent, int x, int y, int width, int height) {
p->rc = mrc;
p->handle = r;
r->haiku.app = NULL;
r->haiku.view = NULL;
r->haiku.app = NULL;
r->haiku.window = NULL;
r->haiku.view = NULL;
r->haiku.app_thread = spawn_thread(app_thread, NULL, B_NORMAL_PRIORITY, p);
resume_thread(r->haiku.app_thread);
while(r->haiku.app == NULL || r->haiku.app->window == NULL || r->haiku.view == NULL) MwTimeSleep(10);
while(r->haiku.app == NULL || r->haiku.window == NULL || r->haiku.view == NULL) MwTimeSleep(10);
} else {
MwLL top = r;
while(top->haiku.parent != NULL) {
top = top->haiku.parent;
}
r->haiku.app = NULL;
r->haiku.view = new MwView(r, rc, B_FOLLOW_NONE, B_WILL_DRAW);
r->haiku.app = NULL;
r->haiku.window = NULL;
r->haiku.view = new MwView(r, rc, B_FOLLOW_NONE, B_WILL_DRAW);
parent->haiku.view->AddChild(r->haiku.view);
r->haiku.view->SendMessage(BVIEW_MW_RAISE);
}
r->haiku.x = x;
@ -482,6 +540,8 @@ void MwLLDestroyImpl(MwLL handle) {
wait_for_thread(handle->haiku.app_thread, &exit_value);
delete handle->haiku.app;
} else if(handle->haiku.window != NULL) {
handle->haiku.window->PostMessage(BWIN_MW_DESTROY);
}
free(handle);
@ -579,7 +639,7 @@ void MwLLSetTitleImpl(MwLL handle, const char* title) {
msg.AddString("window-title", title);
handle->haiku.app->window->PostMessage(&msg);
handle->haiku.window->PostMessage(&msg);
}
int MwLLPendingImpl(MwLL handle) {
@ -699,7 +759,15 @@ void MwLLForceRenderImpl(MwLL handle) {
void MwLLSetCursorImpl(MwLL handle, MwCursor* image, MwCursor* mask) {}
void MwLLDetachImpl(MwLL handle, MwPoint* point) {}
void MwLLDetachImpl(MwLL handle, MwPoint* point) {
BMessage msg(BVIEW_MW_DETACH);
msg.AddPoint("view-point", BPoint(point->x, point->y));
handle->haiku.view->PostMessage(&msg);
while(handle->haiku.window == NULL);
}
void MwLLShowImpl(MwLL handle, int show) {
if(show) {
@ -713,13 +781,23 @@ void MwLLSetSizeHintsImpl(MwLL handle, int minx, int miny, int maxx, int maxy) {
void MwLLMakeBorderlessImpl(MwLL handle, int toggle) {}
void MwLLMakeToolWindowImpl(MwLL handle) {}
void MwLLMakeToolWindowImpl(MwLL handle) {
handle->haiku.type = B_UNTYPED_WINDOW;
}
void MwLLMakePopupImpl(MwLL handle, MwLL parent) {}
void MwLLBeginStateChangeImpl(MwLL handle) {}
void MwLLBeginStateChangeImpl(MwLL handle) {
handle->haiku.type = handle->haiku.window == NULL ? B_TITLED_WINDOW : handle->haiku.window->Type();
}
void MwLLEndStateChangeImpl(MwLL handle) {}
void MwLLEndStateChangeImpl(MwLL handle) {
BMessage msg(BWIN_MW_SET_TYPE);
msg.AddInt32("window-type", handle->haiku.type);
BMessenger(handle->haiku.window).SendMessage(&msg);
}
void MwLLFocusImpl(MwLL handle) {}
@ -766,7 +844,7 @@ MwBool MwLLDoModernImpl(MwLL handle) {
}
static void MwLLRaiseImpl(MwLL handle) {
(void)handle;
handle->haiku.view->SendMessage(BVIEW_MW_RAISE);
}
int MwLLHaikuCallInitImpl() {