triangulation code that isn't ai generated
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IoIxD 2026-04-10 10:27:59 -07:00
commit d3f2054bab

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@ -2032,171 +2032,142 @@ static void MwLLEndDrawImpl(MwLL handle) {
update_buffer(handle, &handle->wayland.framebuffer);
}
}
typedef struct pointf64 {
double x;
double y;
} pointf64_t;
#define MAXPTS 512
#define MAXTRI (MAXPTS * 4)
#define EPS 1e-7
pixman_triangle_t* triangulate_polygon(pointf64_t* poly_points, int poly_points_count, int* tri_count_out) {
pixman_triangle_t* tris;
int* indices;
double ax, ay, bx, by, cx, cy, cross;
double px, py, d0x, d0y, d1x, d1y, d2x, d2y;
double t, u;
int n, i, j, prev, curr, next, count;
MwBool ear_found, is_ear;
#define PACK(dst, pts, idx) \
do { \
(dst).x = pixman_int_to_fixed((pts)[(idx)].x); \
(dst).y = pixman_int_to_fixed((pts)[(idx)].y); \
} while(0)
*tri_count_out = 0;
typedef struct {
int a, b, c;
double cx, cy, r2; /* circumcircle centre + radius^2 */
} triangle;
typedef struct {
MwPoint pts[MAXPTS + 3];
int npts;
triangle tris[MAXTRI];
int ntris;
int bad[MAXTRI];
int nbad;
MwPoint edges[MAXTRI * 3];
int nedges;
} triangulation_state;
static void circumcircle(triangulation_state* s, int t) {
double ax = s->pts[s->tris[t].a].x, ay = s->pts[s->tris[t].a].y;
double bx = s->pts[s->tris[t].b].x, by = s->pts[s->tris[t].b].y;
double cx = s->pts[s->tris[t].c].x, cy = s->pts[s->tris[t].c].y;
double D = 2.0 * (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by));
double ux, uy;
if(fabs(D) < EPS) {
s->tris[t].r2 = 1e30;
return;
if(!poly_points || poly_points_count < 3) {
return NULL;
}
ux = ((ax * ax + ay * ay) * (by - cy) + (bx * bx + by * by) * (cy - ay) + (cx * cx + cy * cy) * (ay - by)) / D;
uy = ((ax * ax + ay * ay) * (cx - bx) + (bx * bx + by * by) * (ax - cx) + (cx * cx + cy * cy) * (bx - ax)) / D;
s->tris[t].cx = ux;
s->tris[t].cy = uy;
s->tris[t].r2 = (ax - ux) * (ax - ux) + (ay - uy) * (ay - uy);
}
static int in_circumcircle(triangulation_state* s, int t, int p) {
double dx = s->pts[p].x - s->tris[t].cx;
double dy = s->pts[p].y - s->tris[t].cy;
return dx * dx + dy * dy < s->tris[t].r2 - EPS;
}
static void add_tri(triangulation_state* s, int a, int b, int c) {
s->tris[s->ntris].a = a;
s->tris[s->ntris].b = b;
s->tris[s->ntris].c = c;
circumcircle(s, s->ntris);
s->ntris++;
}
static void remove_tri(triangulation_state* s, int i) {
s->tris[i] = s->tris[--s->ntris];
}
static int delaunay(MwPoint* src, int npts,
pixman_triangle_t* out, int out_size) {
triangulation_state s;
int si, i, j, k;
double mnx, mxx, mny, mxy, dx, dy, dmx, mx, my;
if(npts < 3 || npts > MAXPTS) return -1;
s.npts = npts;
memcpy(s.pts, src, npts * sizeof(MwPoint));
/* super-triangle */
mnx = mxx = s.pts[0].x;
mny = mxy = s.pts[0].y;
for(i = 1; i < npts; i++) {
if(s.pts[i].x < mnx) mnx = s.pts[i].x;
if(s.pts[i].x > mxx) mxx = s.pts[i].x;
if(s.pts[i].y < mny) mny = s.pts[i].y;
if(s.pts[i].y > mxy) mxy = s.pts[i].y;
n = poly_points_count;
indices = malloc(n * sizeof(int));
if(!indices) {
return NULL;
}
for(i = 0; i < n; i++) {
indices[i] = i;
}
dx = mxx - mnx;
dy = mxy - mny;
dmx = (dx > dy) ? dx : dy;
mx = (mnx + mxx) * 0.5;
my = (mny + mxy) * 0.5;
si = npts;
s.pts[si].x = mx - 20.0 * dmx;
s.pts[si].y = my - dmx;
s.pts[si + 1].x = mx;
s.pts[si + 1].y = my + 20.0 * dmx;
s.pts[si + 2].x = mx + 20.0 * dmx;
s.pts[si + 2].y = my - dmx;
tris = malloc((n - 2) * sizeof(pixman_triangle_t));
if(!tris) {
free(indices);
return NULL;
}
s.ntris = 0;
add_tri(&s, si, si + 1, si + 2);
count = 0;
while(n > 2) {
ear_found = MwFALSE;
/* insert each point */
for(i = 0; i < npts; i++) {
s.nbad = 0;
for(j = 0; j < s.ntris; j++)
if(in_circumcircle(&s, j, i))
s.bad[s.nbad++] = j;
for(i = 0; i < n; i++) {
prev = (i + n - 1) % n;
curr = i;
next = (i + 1) % n;
ax = (double)poly_points[indices[prev]].x;
ay = (double)poly_points[indices[prev]].y;
bx = (double)poly_points[indices[curr]].x;
by = (double)poly_points[indices[curr]].y;
cx = (double)poly_points[indices[next]].x;
cy = (double)poly_points[indices[next]].y;
s.nedges = 0;
for(j = 0; j < s.nbad; j++) {
int ea[3][2];
ea[0][0] = s.tris[s.bad[j]].a;
ea[0][1] = s.tris[s.bad[j]].b;
ea[1][0] = s.tris[s.bad[j]].b;
ea[1][1] = s.tris[s.bad[j]].c;
ea[2][0] = s.tris[s.bad[j]].c;
ea[2][1] = s.tris[s.bad[j]].a;
for(k = 0; k < 3; k++) {
int m, shared = 0;
for(m = 0; m < s.nbad; m++) {
if(m == j) continue;
if((s.tris[s.bad[m]].a == ea[k][0] || s.tris[s.bad[m]].b == ea[k][0] || s.tris[s.bad[m]].c == ea[k][0]) &&
(s.tris[s.bad[m]].a == ea[k][1] || s.tris[s.bad[m]].b == ea[k][1] || s.tris[s.bad[m]].c == ea[k][1])) {
shared = 1;
break;
}
cross = (bx - ax) * (cy - ay) - (by - ay) * (cx - ax);
if(cross <= 0.0) {
continue;
}
is_ear = MwTRUE;
for(j = 0; j < n; j++) {
if(j == prev || j == curr || j == next) {
continue;
}
if(!shared) {
s.edges[s.nedges].x = ea[k][0];
s.edges[s.nedges].y = ea[k][1];
s.nedges++;
px = (double)poly_points[indices[j]].x;
py = (double)poly_points[indices[j]].y;
d0x = cx - ax;
d0y = cy - ay;
d1x = bx - ax;
d1y = by - ay;
d2x = px - ax;
d2y = py - ay;
t = (d0x * d2y - d0y * d2x) / (d0x * d1y - d0y * d1x + 1e-10);
u = (d1x * d2y - d1y * d2x) / (d0x * d1y - d0y * d1x + 1e-10);
if(t >= 0.0 && u >= 0.0 && (t + u) <= 1.0) {
is_ear = MwFALSE;
break;
}
}
if(is_ear) {
pixman_triangle_t* tri;
tri = &tris[count++];
tri->p1.x = pixman_int_to_fixed(poly_points[indices[prev]].x);
tri->p1.y = pixman_int_to_fixed(poly_points[indices[prev]].y);
tri->p2.x = pixman_int_to_fixed(poly_points[indices[curr]].x);
tri->p2.y = pixman_int_to_fixed(poly_points[indices[curr]].y);
tri->p3.x = pixman_int_to_fixed(poly_points[indices[next]].x);
tri->p3.y = pixman_int_to_fixed(poly_points[indices[next]].y);
for(j = curr; j < n - 1; j++) {
indices[j] = indices[j + 1];
}
n--;
ear_found = MwTRUE;
break;
}
}
for(j = s.nbad - 1; j >= 0; j--)
remove_tri(&s, s.bad[j]);
for(j = 0; j < s.nedges; j++)
add_tri(&s, s.edges[j].x, s.edges[j].y, i);
if(!ear_found) {
break;
}
}
/* remove triangles touching the super-triangle */
for(i = s.ntris - 1; i >= 0; i--)
if(s.tris[i].a >= npts || s.tris[i].b >= npts || s.tris[i].c >= npts)
remove_tri(&s, i);
free(indices);
if(s.ntris > out_size) return -1;
/* pack into pixman_triangle_t */
for(i = 0; i < s.ntris; i++) {
PACK(out[i].p1, s.pts, s.tris[i].a);
PACK(out[i].p2, s.pts, s.tris[i].b);
PACK(out[i].p3, s.pts, s.tris[i].c);
if(count == 0) {
free(tris);
return NULL;
}
return s.ntris;
if(count < poly_points_count - 2) {
pixman_triangle_t* shrunk;
shrunk = realloc(tris, count * sizeof(pixman_triangle_t));
if(shrunk) {
tris = shrunk;
}
}
*tri_count_out = count;
return tris;
}
static void MwLLPolygonImpl(MwLL handle, MwPoint* points, int points_count, MwLLColor color) {
int n, i;
pixman_color_t col = {color->common.red * 0xFF, color->common.green * 0xFF, color->common.blue * 0xFF, 0xffff};
pixman_image_t* image = pixman_image_create_solid_fill(&col);
pixman_triangle_t out[MAXTRI];
int n, i;
pixman_color_t col = {color->common.red * 0xFF, color->common.green * 0xFF, color->common.blue * 0xFF, 0xffff};
pixman_image_t* image = pixman_image_create_solid_fill(&col);
pixman_triangle_t* triangles;
pointf64_t* f64points = malloc(points_count * sizeof(pointf64_t));
for(i = 0; i < points_count; i++) {
f64points[i].x = points[i].x;
f64points[i].y = points[i].y;
}
triangles = triangulate_polygon(f64points, points_count, &n);
n = delaunay(points, points_count, out, MAXTRI);
pixman_composite_triangles(PIXMAN_OP_OVER, image, handle->wayland.framebuffer.pixman_fb, PIXMAN_a8, 0, 0, 0, 0, points_count, out);
pixman_composite_triangles(PIXMAN_OP_OVER, image, handle->wayland.framebuffer.pixman_fb, PIXMAN_a8, 0, 0, 0, 0, n, triangles);
pixman_image_unref(image);