diff --git a/src/backend/wayland.c b/src/backend/wayland.c index 93e6341..18d7fd4 100644 --- a/src/backend/wayland.c +++ b/src/backend/wayland.c @@ -2045,23 +2045,17 @@ static void MwLLPolygonImpl(MwLL handle, MwPoint* points, int points_count, MwLL pixman_color_t col = {color->common.blue * 0xFF, color->common.green * 0xFF, color->common.red * 0xFF, 0xffff}; pixman_triangle_t* triangles = malloc(sizeof(pixman_triangle_t) * points_count); pixman_image_t* image = pixman_image_create_solid_fill(&col); - memset(triangles, 0, sizeof(pixman_triangle_t) * points_count); - // todo: somebody smarter then me can do a real triangulation algorithim - for(i = 0; i < points_count; i++) { - triangles[i].p1.x = pixman_int_to_fixed(points[i].x); - triangles[i].p1.y = pixman_int_to_fixed(points[i].y); - if(i + 1 < points_count) { - triangles[i].p2.x = pixman_int_to_fixed(points[i + 1].x); - triangles[i].p2.y = pixman_int_to_fixed(points[i + 1].y); - } - if(i + 2 < points_count) { - triangles[i].p3.x = pixman_int_to_fixed(points[i + 2].x); - triangles[i].p3.y = pixman_int_to_fixed(points[i + 2].y); - } + for(int i = 1; i < points_count - 1; i++) { + triangles[i - 1] = (pixman_triangle_t){ + .p1 = {pixman_int_to_fixed(points[0].x), pixman_int_to_fixed(points[0].y)}, + .p2 = {pixman_int_to_fixed(points[i].x), pixman_int_to_fixed(points[i].y)}, + .p3 = {pixman_int_to_fixed(points[i + 1].x), pixman_int_to_fixed(points[i + 1].y)}, + }; } pixman_composite_triangles(PIXMAN_OP_ATOP_REVERSE, image, handle->wayland.framebuffer.pixman_fb, PIXMAN_a8, 0, 0, 0, 0, points_count, triangles); + free(triangles); pixman_image_unref(image); handle->wayland.events_pending = 1;