generate pkgconfig file (don't commit yet i fucked it up)
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IoI_xD 2026-07-15 17:32:53 -07:00
commit c705d2b98c
375 changed files with 203503 additions and 203476 deletions

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@ -1,4 +1,4 @@
#declare FAR = 2.25;
#declare Y = -0.5;
#include "resource/logo/logo.pov"
#declare FAR = 2.25;
#declare Y = -0.5;
#include "resource/logo/logo.pov"

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@ -1,54 +1,54 @@
#declare BASE = 1;
#include "resource/logo/logo.pov"
#ifdef(VERSION)
object {
text {
ttf "resource/font/IBMPlexSerif.ttf",
VERSION,
1, 0
}
scale 5
translate <7.5, 0, 1>
pigment {
color Red
}
finish {
phong 1
reflection 0.3
}
}
#end
object {
text {
ttf "resource/font/IBMPlexSerif.ttf",
#ifdef(NODEJS)
"for Node.JS",
#else
"Milsko Toolkit",
#end
1, 0
}
scale 2
#ifdef(NODEJS)
translate <5, -1, -1>
#else
translate <2.5, -1, -1>
#end
pigment {
color White
}
finish {
phong 1
reflection 0.3
}
}
camera {
location <8+5, 2.5, -37.5>
look_at <7, 0.75, 0>
angle 35
up <0, 1, 0>
right image_width / image_height * x
}
#declare BASE = 1;
#include "resource/logo/logo.pov"
#ifdef(VERSION)
object {
text {
ttf "resource/font/IBMPlexSerif.ttf",
VERSION,
1, 0
}
scale 5
translate <7.5, 0, 1>
pigment {
color Red
}
finish {
phong 1
reflection 0.3
}
}
#end
object {
text {
ttf "resource/font/IBMPlexSerif.ttf",
#ifdef(NODEJS)
"for Node.JS",
#else
"Milsko Toolkit",
#end
1, 0
}
scale 2
#ifdef(NODEJS)
translate <5, -1, -1>
#else
translate <2.5, -1, -1>
#end
pigment {
color White
}
finish {
phong 1
reflection 0.3
}
}
camera {
location <8+5, 2.5, -37.5>
look_at <7, 0.75, 0>
angle 35
up <0, 1, 0>
right image_width / image_height * x
}

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@ -1,2 +1,2 @@
#declare VERSION="1.0";
#include "resource/logo/banner.pov"
#declare VERSION="1.0";
#include "resource/logo/banner.pov"

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@ -1,97 +1,97 @@
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "skies.inc"
object {
O_Cloud1
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 White*0.8]
[0.2 rgb<0.2 0.2 0.7>]
}
}
}
union {
object {
Cube
translate <-1, 0, 1>
pigment {
color Red
}
}
object {
Cube
translate <1, 0, 1>
pigment {
color Cyan
}
}
object {
Cube
translate <-1, 0, -1>
pigment {
color Blue
}
}
object {
Cube
translate <1, 0, -1>
pigment {
color Green
}
}
object {
Cube
translate <0, 2, 0>
pigment {
color Red
}
}
rotate <0, clock * 360, 0>
}
plane {
y, -1
pigment {
checker Red Gray
}
finish {
phong 1
reflection 0.5
}
}
light_source {
<-250, 250, -500>
color White*2
parallel point_at <0, 0, 0>
}
#ifndef(FAR)
#declare FAR = 1;
#end
#ifndef(Y)
#declare Y = 0;
#end
#ifndef(BASE)
camera {
location <1.5 * FAR, 2.5 + Y, -10 * FAR>
look_at <0, 0.75 + Y, 0>
angle 35
up <0, 1, 0>
right image_width / image_height * x
}
#end
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "skies.inc"
object {
O_Cloud1
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 White*0.8]
[0.2 rgb<0.2 0.2 0.7>]
}
}
}
union {
object {
Cube
translate <-1, 0, 1>
pigment {
color Red
}
}
object {
Cube
translate <1, 0, 1>
pigment {
color Cyan
}
}
object {
Cube
translate <-1, 0, -1>
pigment {
color Blue
}
}
object {
Cube
translate <1, 0, -1>
pigment {
color Green
}
}
object {
Cube
translate <0, 2, 0>
pigment {
color Red
}
}
rotate <0, clock * 360, 0>
}
plane {
y, -1
pigment {
checker Red Gray
}
finish {
phong 1
reflection 0.5
}
}
light_source {
<-250, 250, -500>
color White*2
parallel point_at <0, 0, 0>
}
#ifndef(FAR)
#declare FAR = 1;
#end
#ifndef(Y)
#declare Y = 0;
#end
#ifndef(BASE)
camera {
location <1.5 * FAR, 2.5 + Y, -10 * FAR>
look_at <0, 0.75 + Y, 0>
angle 35
up <0, 1, 0>
right image_width / image_height * x
}
#end