wayland: don't do draw dispatch on forceRender anymore, merely update the buffer
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IoIxD 2026-03-22 16:32:36 -07:00
commit c3d25e6b7d
2 changed files with 22 additions and 14 deletions

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@ -165,9 +165,10 @@ static int create(MwWidget handle) {
1,
EGL_NONE};
EGLDisplay display;
waylandopengl_t* o = r = malloc(sizeof(*o));
MwLL topmost_parent = handle->lowlevel->wayland.parent;
topmost_parent->wayland.always_render = MwTRUE;
waylandopengl_t* o = r = malloc(sizeof(*o));
MwLL topmost_parent = handle->lowlevel->wayland.parent;
handle->lowlevel->wayland.always_render = MwTRUE;
topmost_parent->wayland.always_render = MwTRUE;
while(topmost_parent->wayland.parent != NULL) {
topmost_parent = topmost_parent->wayland.parent;