undo the ugly clear color hack thing
This commit is contained in:
parent
39533b3fec
commit
c1c969859c
1 changed files with 0 additions and 25 deletions
|
|
@ -718,31 +718,6 @@ static void MwLLPolygonImpl(MwLL handle, MwPoint* points, int points_count, MwLL
|
|||
|
||||
glColor3f(color->common.red / 255.0, color->common.green / 255.0, color->common.blue / 255.0);
|
||||
|
||||
/* If we have a polygon that's covering the whole screen, we want to do glClear
|
||||
*/
|
||||
if(x == 0 && y == 0) {
|
||||
/*
|
||||
We determine this by checking if all of the points are at the edge of the screen (and if there's more then 6 points).
|
||||
Not a pretty solution, but unless the user does something weird like draw a triangle over itself twice, I'm pretty sure this is effective.
|
||||
*/
|
||||
if(points_count >= 6) {
|
||||
MwBool doClear = MwTRUE;
|
||||
for(n = 0; n < points_count; n++) {
|
||||
if((points[n].x >= (handle->wayland.ww) - 1 || points[n].x <= 1) && (points[n].y >= (handle->wayland.wh) - 1 || points[n].y <= 1)) {
|
||||
} else {
|
||||
doClear = MwFALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(doClear) {
|
||||
glEnd();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(color->common.red / 255.0, color->common.green / 255.0, color->common.blue / 255.0, 1);
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glVertex2f(x, y);
|
||||
if(points_count > 3) {
|
||||
glVertex2f(maxX, maxY);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue