oops! fix csd not working
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This commit is contained in:
IoIxD 2026-09-21 12:01:23 -07:00
commit 9420878b93

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@ -692,9 +692,9 @@ static void pointer_motion(void* data, struct wl_pointer* wl_pointer, MwU32 time
inArea |= self->wayland.framebuffer.surface == curSurface; inArea |= self->wayland.framebuffer.surface == curSurface;
} }
// if(self->wayland.backbuffer.surface) { if(self->wayland.backbuffer.surface) {
// inArea |= self->wayland.backbuffer.surface == curSurface; inArea |= self->wayland.backbuffer.surface == curSurface;
// } }
self->wayland.cur_mouse_pos.x = wl_fixed_to_int(surface_x); self->wayland.cur_mouse_pos.x = wl_fixed_to_int(surface_x);
self->wayland.cur_mouse_pos.y = wl_fixed_to_int(surface_y); self->wayland.cur_mouse_pos.y = wl_fixed_to_int(surface_y);
@ -854,7 +854,6 @@ static void pointer_button(void* data, struct wl_pointer* wl_pointer, MwU32 seri
inArea |= self->wayland.framebuffer.surface == curSurface; inArea |= self->wayland.framebuffer.surface == curSurface;
} }
if(inArea) {
switch(button) { switch(button) {
case BTN_LEFT: case BTN_LEFT:
p.button = MwMOUSE_LEFT; p.button = MwMOUSE_LEFT;
@ -866,10 +865,12 @@ static void pointer_button(void* data, struct wl_pointer* wl_pointer, MwU32 seri
p.button = MwMOUSE_RIGHT; p.button = MwMOUSE_RIGHT;
break; break;
} }
self->wayland.held_down = state == WL_POINTER_BUTTON_STATE_PRESSED;
if(inArea) {
self->wayland.held_down = state == WL_POINTER_BUTTON_STATE_PRESSED;
arrsetlen(self->wayland.currentlyHeldWidgets, 0); arrsetlen(self->wayland.currentlyHeldWidgets, 0);
mouse_dispatch(self, p, state); mouse_dispatch(self, p, state);
}
if(self->wayland.backbuffer.surface) { if(self->wayland.backbuffer.surface) {
if(!self->wayland.has_decorations && self->wayland.do_csd) { if(!self->wayland.has_decorations && self->wayland.do_csd) {
@ -879,7 +880,6 @@ static void pointer_button(void* data, struct wl_pointer* wl_pointer, MwU32 seri
xdg_borderless_step_mup(self, p, serial); xdg_borderless_step_mup(self, p, serial);
} }
} }
}
MwLLForceRender(self); MwLLForceRender(self);
}; };