add comment clarifying pending
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IoI_xD 2026-03-10 15:46:46 -07:00
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@ -276,6 +276,21 @@ static NSPoint pointFlip(NSPoint point) {
[self forceRender];
};
- (int)pending {
/*
ok so this is a crime against god but I did in fact try the better method
of using nextEventMatchingMask and then pumping events manually. However
this gives me something that only kind of works, with strange behavior such
as the window never becoming the main window (have to make it key in order
for the menu to show up) occuring. Hours of research and digging led me down
a rabbit hole that, on all sides, pointed to "just use [NSApplication run]".
So we just to do that; of course, this is a blocking function, so we
register this function that instantly cancels it and pumps whatever event
MacOS has in store for us. We do this on loop and somehow the resulting CPU
usage is managable.
If some Apple developer with 20 years of experience in Objective C is here:
Pls god send PR if you know how to properly do this.
*/
[MilskoCocoa performSelectorOnMainThread:@selector(eventCanceller:)
withObject:self
waitUntilDone:NO];