Recursive_render on SetWH
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IoIxD 2026-04-19 20:53:47 -07:00
commit 81b229c99a
3 changed files with 17 additions and 13 deletions

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@ -108,14 +108,13 @@ static void mouse_move(MwWidget handle, void* user, void* call) {
int main() {
MwSizeHints hints;
MwWidget window, viewport;
MwWidget window;
MwLibraryInit();
window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, 640, 480,
MwNtitle, "tripaint",
NULL);
viewport = MwCreateWidget(MwViewportClass, "viewport", window, 5, 5, 630, 470 - 16 - 5);
window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, 640, 480,
MwNtitle, "tripaint",
NULL);
hints.min_width = hints.max_width = 640;
hints.min_height = hints.max_height = 480;
@ -125,13 +124,12 @@ int main() {
MwNtext, "Press left click to draw triangle, right click to undo",
NULL);
MwViewportSetSize(viewport, 1024, 768);
t = malloc(sizeof(*t));
opengl = MwCreateWidget(MwOpenGLClass, "opengl", MwViewportGetViewport(viewport), 0, 0, 1024, 768);
opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 0, 0, 640, 460);
MwAddUserHandler(window, MwNtickHandler, tick, NULL);
MwAddUserHandler(opengl, MwNtickHandler, tick, NULL);
MwAddUserHandler(opengl, MwNmouseDownHandler, mouse, NULL);
MwAddUserHandler(opengl, MwNmouseMoveHandler, mouse_move, NULL);